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Is there any way to define new models for spells?


Darkonus

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This information probably isn't going to help me. After over half a year of trying to get Blender to work with .nif files properly and not managing it, I doubt I'll ever really get it working. But, I can still find models that I like and use them myself. That's just what I intend to do. My question is, would it be possible to create a new (for example) destruction spell and give it a brand new projectile model? I'm also curious about the equipped models characters have in their hands. Can we do anything with those?
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