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Trying to use a script to change the face texture of a NPC


rikkurikku

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Basically, I want to change an NPC's face to have blood on it at a certain point in a quest but I can't seem to find a way to do it.

 

I know of SwapTextureEx but I don't know if that will work for my purpose.

 

If anybody knows how this could be done, it would be greatly appreciated.

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The closest I've seen to this recently is the thread "SetModelPathEx not working" in this section. But anything to do with face textures seems to get intertwined with the EGM files. Please see the following entries of the wiki "Getting started creating mods using GECK" article:

* TIP: Custom Race & Skin Textures

* FaceGen: Heads, Faces, Hairs, and Helmets

 

Sorry I can't provide direct links to those entries at the moment, but they just updated the wiki software and it broke many of the internal page links.

 

-Dubious-

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Let me see if I have this correct: You set up your "bloody" face version texture as a different race "copy", and use "SetRace", followed by "Update3D"? Clever. Thanks for sharing.

I've added this to 'TIP: Switching Custom Facial Features' in the "Custom NPCs" section of the wiki "Getting started creating mods using GECK" article.

-Dubious-

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  • 8 months later...

If you want to ensure compatibility for everyone, you can accomplish the same thing entirely without JIP... ;D

 

Set up one race for your "healthy" NPC, and another race for the "injured" NPC... Link them to one another via the YoungerRace and OlderRace options in the RaceEditor, then call the AgeRace function to visually clobber/heal them.

 

Entirely vanilla and will work for everyone. ;)

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