rikkurikku Posted November 22, 2018 Share Posted November 22, 2018 Basically, I want to change an NPC's face to have blood on it at a certain point in a quest but I can't seem to find a way to do it. I know of SwapTextureEx but I don't know if that will work for my purpose. If anybody knows how this could be done, it would be greatly appreciated. Link to comment Share on other sites More sharing options...
dubiousintent Posted November 22, 2018 Share Posted November 22, 2018 The closest I've seen to this recently is the thread "SetModelPathEx not working" in this section. But anything to do with face textures seems to get intertwined with the EGM files. Please see the following entries of the wiki "Getting started creating mods using GECK" article:* TIP: Custom Race & Skin Textures* FaceGen: Heads, Faces, Hairs, and Helmets Sorry I can't provide direct links to those entries at the moment, but they just updated the wiki software and it broke many of the internal page links. -Dubious- Link to comment Share on other sites More sharing options...
rikkurikku Posted November 23, 2018 Author Share Posted November 23, 2018 (edited) I wonder if it would be possible to switch the NPC's race on the fly. I already have a custom race with the blood on it for testing. It's just a matter of changing it without having to swap them with a clone. Edited November 23, 2018 by rikkurikku Link to comment Share on other sites More sharing options...
uhmattbravo Posted November 23, 2018 Share Posted November 23, 2018 I believe that that's how Moira works in Fallout 3 when she gets goulified. I'm pretty sure that it's also how Lunette, Vanessa(, and probably more) companion mods for FNV change hairstyles. Link to comment Share on other sites More sharing options...
rikkurikku Posted November 23, 2018 Author Share Posted November 23, 2018 Figured it out. There is JIP Function called SetRace that will change the race of the npc you enter. Link to comment Share on other sites More sharing options...
dubiousintent Posted November 24, 2018 Share Posted November 24, 2018 Let me see if I have this correct: You set up your "bloody" face version texture as a different race "copy", and use "SetRace", followed by "Update3D"? Clever. Thanks for sharing.I've added this to 'TIP: Switching Custom Facial Features' in the "Custom NPCs" section of the wiki "Getting started creating mods using GECK" article. -Dubious- Link to comment Share on other sites More sharing options...
Budong Posted August 21, 2019 Share Posted August 21, 2019 If you want to ensure compatibility for everyone, you can accomplish the same thing entirely without JIP... ;D Set up one race for your "healthy" NPC, and another race for the "injured" NPC... Link them to one another via the YoungerRace and OlderRace options in the RaceEditor, then call the AgeRace function to visually clobber/heal them. Entirely vanilla and will work for everyone. ;) Link to comment Share on other sites More sharing options...
dubiousintent Posted August 21, 2019 Share Posted August 21, 2019 Thanks. Updated that Tip with the new info. -Dubious- Link to comment Share on other sites More sharing options...
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