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Mod assistance


wowboy23

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Well, I've been a lurker here for a couple of years. I've always admired the craftsmanship that goes into a lot of the better mods around here and have always wanted to take a stab at it myself. I'm an aerospace and computer engineer at my day job and have been having to design a lot of complex software systems to run on some of the stuff I and my team have designed. I've been wanting to take this skillset and use it for a more frivolous pursuit such as game modding.

 

I got into Fallout back in college playing it in the computer labs when I was supposed to be studying. I then spent half of my Air Force career playing and modding Fallout 2. When I hear 3 was coming out, I took the plunge and bought an Xbox. I loved the game for what it was, which was the basics of Fallout lore on a modern system. When New Vegas came out, I was blown away, because it felt like the old games had finally gotten their much deserved sequel.

 

Anyways, enough about my life story... I've recently been spending a lot more time at home for medical reasons, and I've been killing a lot of time with this nice new gaming PC I picked up to run the RFCW mod with FO3 and FNV. I've been experimenting with various mods on here that I've been drooling over for the past couple of years, and have started modding myself. I've been going through and fixing various bugs, missing textures, broken navmeshes, etc. that have cropped up after I installed the final version of RFCW, I disabled the ability to start in the Mojave (My character is born in the Capital Wasteland and then moves west to become the courier) and added a short little fetch quest to bridge the two wastelands -- Basically the Lone Wanderer receives a note at the same time he/she leaves Vault 101 (at the same time he/she gets all the DLC broadcasts and notes) that invites him/her to take a job with the Mojave Express, the first job being to go to the RobCo factory and retrieve a platinum poker chip that had been mistakenly shipped there from California. He/she grabs the chip and then meets up with Victor who transports the player to the Mojave. I then play the "3 years later" bik, and then start the "Welcome to Fabulous New Vegas" quest, complete with intro movie, and the player wakes up in Doc Mitchell's office.

 

Anyways, I'm having a blast adding new rooms to areas, and I'm just starting to build my own little area with an accompanying quest and I now see what you guys have been addicted to all these years :) It's a blast!

 

My first question to you guys though... I'm having trouble locating exactly what makes the radio stations broadcast. The issue I'm having in my install of RFCW is that they broadcast fine in Wasteland exteriors, fine in interiors, but go silent in exteriors like Megaton or Freeside that get loaded separately from either wasteland. Can anyone point me in the right direction so I can fix this?

 

Thanks in advance!

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