Jump to content

[Mod Request] Crashed ships overhaul


immortalfrieza

Recommended Posts

I'd like to see a change in how crashed ships are handled. As it is it costs as much or more credits to salvage and repair a ship to full functionality as it would to simply buy the ship new, and there is nothing to do with excess ships the player has salvaged except put them on a freighter until it runs out of ship slots, in both cases kinda defeats the whole point. You also can't salvage freighters, frigates, or capital ships either for resources nor for personal use, nor to sell them.

 

So with that, here's my request:

 

For one, lower the overall cost of repairing slots on crashed ships and/or have less of them. The idea is to reduce the credit cost of salvaging ships to full to roughly say... 50 to 70 of what the same ship would cost new. Now salvaging ships has purpose.

 

I am aware of the Less damaged slots on crashed ships mod here: https://www.nexusmods.com/nomanssky/mods/674

 

... but I'm looking for something balanced, something that the player can work their way up to. Also, I'm not sure whether that mod even works anymore after the updates.

 

EDIT: Apparently Crashed Ships have changed a little since I last played. Now the crashed ships are repaired and the slots restored with resources now instead of just credits, which is nice, though I must wonder whether savings salvaging a ship beats the cost for selling those resources. Still would like to sell ships and salvage freighters though.

 

For another, allow ships to be sold once repaired. My intention here is not to just hand tons of credits to the player, but to provide a next step up on how the player can obtain credits from the early game where the player is probably trading and selling resources for a while and now can afford the costs of repairing crashed ships. This would lead to obtaining credits to salvage for the next tier of starship after selling say a half dozen or more of the previous.

 

I'm going to give some theoreticals without regards for actual ship costs:

 

Say I've got enough credits to salvage a C class ship that costs 20,000 credits new, I spend 12,000 salvaging it to like new status, then sell it. I'd get somewhere in the area of 17-18 thousand credits for it. That's a about a 5,000 credit profit. I'd get less if I didn't completely repair the ship. Then I find a B class, which would cost around 130,000 credits new, meaning it would cost somewhere in the area of 60 to 70 thousand credits to salvage. Assuming I got all of my credits from salvaging C class ships that's a dozen ships to salvage 1 B class, which I can then sell for 90 to 100 thousand credits, then repeat the process with the next class up. Freighters though would take dozens of S classes sold to buy new, and not too much less to salvage, more on them in a bit.

 

As for how the process of selling would work, I'm thinking the player has to fix up a crashed ship to barely functional enough to fly, and then from there selling it would become available. Then all the player would have to do is select the ship and press a button to put it up on the galactic trade network and an alien would contact them to make an offer after a few seconds. If the player accepts, the ship would suddenly vanish, or fly away, or teleport, or whatever the modder wants to do, and the player gets the appropriate credits deposited into their account. It would probably work basically the same with ships they're selling off on their freighter. Feel free to throw in the occasional bonus or wrinkle to this process.

 

Salvaging Freighters, Frigates, and Capital Ships, on the other hand, would be much more involved and long a process, likely requiring the player to spend a very long time in the system, but overall less time than it would take to get the several hundred more credits to buy said ship new. First, even the cheapest Freighter would take hundreds of millions of credits to salvage, but there would be more conditions attached. The player would need to either find a survivor of the crash somewhere on the planet or an alien in the system who knew the Freighter captain to get the access codes, find a lot of a particular resource on the planet or at least the system to repair the ship with, locate logs of the crew, find particular needed parts of the ship that spread throughout the planet from the crash, and so forth, likely a combination of these conditions before the ship is fully repaired.

 

Pretty much the same thing for Frigates, but taking some less credits and busywork, frigates being an intermediary step in costs between the small starships and freighters. Once the player does this stuff, the frigate/freighter ruins will either vanish or teleport from the planet and an intact ship will take their place in the sky above and fly back into space to await the player. Then all the player has to do is go land the frigate/freighter and talk to the captain upon which they can sell the ship and get their credits, then they no longer own the ship and the player can jump in their starship and leave like normal. Same deal with frigate/freighter classes as for the small starships.

 

 

Well, those are my ideas. I know most of these ideas would take a lot of work if they can even be done at all but I'm grateful to anyone who is willing to make this stuff happen in whole or in part.

Edited by immortalfrieza
Link to comment
Share on other sites

  • 2 months later...

Hi immortal frieza,

 

Your great post is very thoughtful. I agree with your analysis and had installed the crashed ship mod myself after much initial ardor. Have you left your request on the Hello Games site? You did so much work to flesh it out and explain it, so I think they would consider implementing your ideas. There is a link at the Hello Games site to leave your reports and they might update the official game to make the play more reasonable. I asked them to implement map making of discovered waypoints on a planet.

 

For your amusement, and a tribute to my stubborn persistence, when I first played the vanilla game, I role played as an amnesiac pilot, who, after fixing his own ship, decided to collect and restore broken ships as his initial main quest, whatever the cost! After all, it was his main skill initially, and much as a classic car enthusiast will spend great effort and expense to restore a vintage car, I knew I was spending much more on restoring the ships than to sell materials to buy a new one. However, the other crashed ships I restored were both class A ships (one fighter, one explorer), better than the old jalopy class C ship that one starts repairing.

 

So, in the begining, I ended with three ships for much more storage space and ultimately traded the Class A explorer for a Class S of similar design. Money poor but inventory rich. That said, I do not want to repeat the strenuous arduous insane task again for another couple of ships! Unless for a megasize crashed freighter. It would be fun to enter the wings and engine sections to explore and fix and see takeoff again. (Check my images on Nexus of crashed freighters.) I would rail against expending the platinum and gold and other precious materials, but that ship would then be my baby.

 

Have you every found a crashed hauler? I would like to add one to my collection

( ; < o )!

 

Cheers,

everywomans

Edited by everywomans
Link to comment
Share on other sites

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...