borjoyzee Posted November 23, 2018 Share Posted November 23, 2018 Hopefully someone with experience in this can help. Right so I don't mean simply replacing the existing tracks using MultiXWM, I can do that. What I want to do is add more, say dungeon tracks. Example there are 8 dungeon tracks, I want to add more, like perhaps up to 20. I know the CK is needed for this, it's not as simple as coverting a track to xwm format and calling it MUS_Dungeon_09, it'll never play, the CK is needed to add it. Thing is when looking in the CK at the music track section and bringing up MUS_Dungeon_01 it ends in a wav file. How can that be? They are xwm's. If I create a new entry and select choose file and try looking for any xwm files to add it won't let me as it only wants to look for wav files in file type. Will it play wav files in game if that's all I can do? Link to comment Share on other sites More sharing options...
MissingMeshTV Posted November 23, 2018 Share Posted November 23, 2018 (edited) It sounds like you're adding the Music Track, but not assigning it to a Music Type, which I think is the other half of what needs to be done. I’ve only done this once to add FO3 and FNV ambient music to an existing mod that had older Fallout ambient music as additions to the game, so I might be missing a step. I couldn’t find any tutorials on how to do it so there might be a better way but I was able to add the FNV music with no fuss…it’s just a bit clunky how the CK has it set up. Shocking, I know. It might be possible to do it in xEdit, but this way worked for me. I’m going from my feeble memory since I’m not near my CK computer: You need to add the audio files as a Music Track (sounds like maybe you've done this already?), then add the Music Track to a Music Type, which can be thought of as a playlist. The game pulls the audio track from the pool of music assigned to the the Music Type (Dungeon, Public, Urban, et al). More info on Music Types can be found in the CK wiki, albeit not much.First though, you need to add the audio file as a Music Track.This is where you tell the CK where your audio files with the music are located. There is where you also add the FormID the CK will use to log the audio track, just like any other asset in the game. Once you have your Music Tracks added, you need to add them to the Music Type (Dungeon, Public, Urban, whaddevah). I think I had to right click in the list of tracks to add my FO3/FNV music. Then you get a dialog box to add the Music Track. It then gets added to the Music Type playlist. Then when you enter a cell (or trigger) that has that Music Type assigned to it, the game will pick one of the Tracks assigned and play the track. I converted my FO3/FNV audio tracks that I extracted from my game files to .WAV, which play just fine. There was no need for me to convert to XWM. Even the CK wiki entry shows WAV files being used. I used the default WAV preset in Adobe Media Encoder which was:Sample Rate: 48000 HzSample Size: 16 bit Again, going from memory I may have left step out so take all this with a grain o’ chainsaw but hope this helps. EDIT: Just reread your question about the XWM files showing up as WAV when you go to add then Music Track. I think (but am not sure) that XWM files at their core are still WAV files but have some sort of wrapper around them in the manner that some AVI video files can have. Plain old WAV has worked fine for me with the encoding specs I list above. Edited November 23, 2018 by RedRocketTV Link to comment Share on other sites More sharing options...
borjoyzee Posted November 23, 2018 Author Share Posted November 23, 2018 (edited) Oh right, so plain old wav. files will play in game? It just threw me when...well, this should explain better, when bringing up the entry for "MUS_Dungeon_01" here: https://i.imgur.com/G6TjCF2.jpg Instead of xwm being the expected format it's wav. Afer you click on choose file you select the file you want but as you can see, only wav is available. But yeah if wav files play then it should be ok if that's the case, so I'll try that. Tyvm for the reply. Edited November 23, 2018 by borjoyzee Link to comment Share on other sites More sharing options...
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