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[LE] Quest Debugging


bluemarvin

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I am, I admit, not very good with Quests / Aliases and that whole world .... yet.

 

I am working on a mod that has a quest that initiates when the game is started. It has a variety of aliases that get added at that time.

 

The game file I'm working with has a lvl 58 character in it, and or various reasons, I don't want to start from a new game.

 

That said, changes I make to the quest aliases don't appear to be reflected in the game when I load my last save. I am GUESSING this is because those aliases are set when the quest initiates, which is at the start of the game.

 

Is there any method for forcing a quest like this to re-initiate somehow? Does that even make sense?

 

Thanks for any assist.

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You can get away with using an existing Save that has never seen the new quest before. But don't test your mod, then save and use that save next time. Always use the original save that has never seen the quest.

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My usual process for testing things -- unless I need to have stuff that's keyed on various quest completions -- is to fire up coc <CellName> from the main menu, which dumps you into that cell as the default player with default gear (L1 NordMale1 preset, iron gear, unless you've modded it) and avoids the Helgen cart ride.

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