MKSheppard Posted November 24, 2018 Share Posted November 24, 2018 (edited) I've been trying to play around with an old "Asari Shepard" headmod, and my big problem is that the texture doesn't match what's in game (see attached). Here's the raw files for the unfinished mod that I downloaded from mediafire etc rehosted for you to play with: http://alternatewars.com/Scratch/ME3_Shep_Asari_Mod_Unfinished.zip Original mod was by ELE in the ME Toolset explorer board: https://www.tapatalk.com/groups/me3explorer/trying-to-switch-out-liara-and-sheps-head-t1018-s10.html#p7679ELE's (original creator) said:you can't change the color tints through the texture, it's coded into the default head. The alpha affects how reflective it is, it's basically a spec map. The only way I have seen is with hex editing: https://www.tapatalk.com/groups/me3explorer/change-iconic-shepard-s-eyes-skin-t345.html I've tried editing the skintones in BIOG_HMF_HED_PROMorph_R.PROShepard.HMF_HED_PROShepard_Face_Mat1a in the SFXCharacterClass_Soldier.pcc etc to change the linear color from R: 0.63G: 0.027B: 0.015 but it doesn't work :-( Has anyone run into this problem before this? Edited November 24, 2018 by MKSheppard Link to comment Share on other sites More sharing options...
Recommended Posts