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Skip intro


Werepire

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I want to skip intro, without downloading additional mods like live another life.

 

I have tried adding

 

sIntroSequence=

or

sIntroSequence=0

or

sIntroSequence=DISABLED.BIK

 

To the [General] tab in skyrim ini

 

I have tried to

 

Rename BGS_Logo.bik

Delete BGS_Logo.bik

 

I have tried a number of variations of the methods written above

 

So far not a single thing seemed to have had an effect

 

Then I tried to outright delete the main quest, didn't let me so I went into MQ101 and deleted up to and including quest stage 10

 

All that did was to stop me halfway into a new game, stuck with a black screen with Bethesda logo and music.

 

So to the question, how do I skip the intro?

Edit) I want to start somewhere else, I want to create a mod but the two things that I don't know how to do is how to skip intro and having a new character appear somewhere else then Helgen.

Edited by Werepire
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For the BGS_Logo.bik, there is "No bethesda intro" mod https://www.nexusmods.com/skyrim/mods/20020/ which replaces Data\Video\BGS_Logo.bik with an empty file.

 

Similarly, I have also replaced Data/music/special/mus_maintheme.xwm by something more appropriate for starting the game many times a day, which you will have to do to test your mod, should you decide to create an alternate start on your own. See for example https://www.nexusmods.com/skyrim/mods/2101

 

If you want to create a mod for starting somewhere else, but don't want to make it dependent on LAL alternate start plugin, then I've got this for you https://www.nexusmods.com/skyrim/mods/93619, see example Eldergleam S.M.O.K. start demonstrated there.

 

On the other hand, an alternate start mod will have to include the character creation menu, and fix many a thing arising by skipping Helgen. Unless you are doing a total conversion mod set in entirely different world, that's a lot of things. Compared to that, making an extension custom start mod is much simpler.

 

However if you really want to make an alternate start mod, there is more than one way to do it:

 

(a) add to Skyrim.ini [General] section SStartingCell=... - supposedly it's equivalent to "coc ..." console command used at the game menu. Not sure if there is an equivalent of "cow ..., x,y" command, but your mod can rename any cell and make it something unique, if you want to start in "Wilderness" cell.

 

(b) hijack the default game start flow, that is, start quest MQ101. Not outright delete it, but replace with something of your own. Note that a lot of stages of vanilla MQ101 quest, including the start-up stage 0, have multiple variants of the quest fragment, conditionally on the value of the global MQQuickStart, so pay attention to that.

 

Most of alternate start mods do (b), of course - the (a) is used by https://www.nexusmods.com/skyrim/mods/91030

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