Lord Valarian Posted July 2, 2012 Share Posted July 2, 2012 Quest script(clipped to just the buggy part), syntax errors might be added here, but the aren't any in the game script. General ideas presented, so no spoilers needed. I need the player to autocast an SFX spell which then causes the NPC to force a chat. After the chat, the NPC will cast an SFX spell and disappear(teleport). I know how the 'goodbye' flag works, but I can't figure out to get them walk up the player and enter a chat. I'v looked up game code, but i'm still baffled. Also, I'v seen friendly NPC's cast spells. My NPC will sometimes cast it when sitting, most times nothing happens. I'v added it directly to the NPC code and same effect. ?? FYI, I'v had problems with using GetStageDone. So, i'm not using it. Begin Gamemode if getstage ALVQSancturary == 30 Player.Cast CustomSFXPlayerSpell NPC1Ref setstage ALVQSancturary 35 endif if ChatEndedFlag == 1 ;no force chat, manual setstage ALVQSancturary 40 endif if getstage ALVQSancturary == 40 NPC1Ref.cast CustomSFXNPCspell NPC1Ref NPC1Ref.disable setstage ALVQSancturary 45 endifEnd Link to comment Share on other sites More sharing options...
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