Jump to content

Need advice on an idea, not sure where to start.


KillerHappyFace

Recommended Posts

I'm new to modding with the Creation Kit, and I'd like some advice on how to approach a mod idea I have. I'd like somebody experienced with the CK to tell me whether or not this is even possible, and where to start.

 

My idea is an ability that works very much like spellcasting does in the game Magicka, or kinda like Invoker in DOTA. Here's how I hope my mod will function in-game:

 

-I activate my ability, putting my character into a toggle-able 'holding state'.

-While in this state, the WASD cluster and surrounding buttons are commandeered for selecting spell components such as Fire, Ice, or Lightning.

-When a spell component is input, my character goes through corresponding effects and a UI element is displayed to show the selection.

-Once the 'holding state' ends, a spell is cast to match the selected components.

 

I'm not sure how to go about implementing this, though. I know I'd need to create spells for each combination I want to support, as well as spells that contain the selection effects for each component. From there, though, I have no idea where to go. How would I "store" spell components? How do you make the game receptive to this sort of input? Is it even possible to add a new UI element? Should the 'holding state' be its own ability, or a new actor state activated by a Script Dragon hotkey?

 

Any sort of advice would be appreciated, even if it's to say I'm doing this completely wrong.

Link to comment
Share on other sites

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...