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The future of the Fallout 4 scene.


zanity

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I have 2 icons side by side on my desktop:

 

(1) Fallout4 with 3,200 hours on steam. Everything in the world interacted with multiple times, all quests bypassed or shutdown and used as an open world blank canvas.

 

(2) Fallout76 with ~50 hours. Solo nuke launch on fissure prime done, several player builds at different levels, teams available and half the map totally unvisited.

 

I want to like 76 and explore more, but am still tending to click on done-to-death Fallout4 to run just one more dead-is-dead challenge.

 

One player is not statistically significant in a consumer market, but having published over 40 mods for Fallout4, there are plenty more to come from SKK ...

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Well 4 and 76 are different beasts entirely. And assuming 76 does get private servers and mod support, it could open up some interesting possibilities. Though I'm sure fallout 4 will have support for years to come.

Well no, they aren't really are they?

Fallout 76 is an asset flip of Fallout 4 - complete with Fallout 4's bugs.

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Fallout 4 is only 3 years old. When Skyrim was the same age, top mods like Immersive Citizens, Relationship Dialogue Overhaul, Campfire, Obsidian Weathers, Vivid Weathers, Bijin NPC’s, XPMSE, KS Hairdoos, Enderal, Beyond Skyrim - Bruma, etc. didn't exist yet.

 

A new Fallout single player game is probably another 6 to 9 years off, if we're to believe Pete Hines. FO4 isn't going anywhere. Some FO4 modders may be choosing not to release their innovations right around FO76 launch, but that will change. Many of the top mods, 5 years from now, are yet to come. If you factor in and assume completion of projects like Fallout Miami, Cascadia, as well as other quest and new land mods that are actively being worked on, not even half of the playable content that will ultimately be available in this game has been released yet.

 

This is such a positive outlook; thank you for looking towards the future and bringing us some perspective.

Edited by DezzyMoe
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I'm looking forward to FO4 mods to come as well. I'm playing FO4 VR a ton. I'm done with the flatware version even though I have to make concessions with not having f4se for VR, and lower graphics. I don't care as it's in 3D! It's like I'm in the world and pointing a gun instead of a gamepad. To my surprise *most of the mods I love don't need f4se. I must say I miss a decent sex mod for FO4 VR (that doesn't require f4se).

So I'll be playing FO4 for a long time I'm sure. And Skryim VR which does have skse. I'm in love with VR and mods. It's an absolute insult the prices Beth is asking for CC in FO76 (luckily I couldn't afford the game). On AngryJoe youtube he showed them charging $8 for the color blue on your power armor and a lot more for other dumb paid mods. I'm so happy to see them get spanked but they are still making money off their greedy asset flip.

Edited by ntblood
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I'm sorry if I derailed this thread a little with talk of FO76; just wanted to add some context - because, and excuse me for this: I really hated FO4. Hated.

 

The RPG element and linear plot and retconning was... well, soul-destroying for me. I loved the world and got to thinking of what I actually like about the FO3+ versions, and it is mainly exploration and immersion. FO4 had problems and I gave up pretty quickly - however, the FROST mod did bring me back in and I then began exploration and overcome the initial revulsion of FO4. From this, I then learned to love different mods (not all slooty) and it crystalised - for me - that a run-and-gun survival FPS in a really interesting world is what does draw me to this world. So, yes, reducing Fallout to a sandbox for me is fun - and yes...

 

I'll stand up and say it: for me FO76 is more fun than FO4.

 

While I wipe the rotten fruit from my face, let me please add this caveat: FO76 is an honest (read: brazen, cynical, commerical) move by Bethseda in that it is all about removing mods and clunky RPG elements, moving away from Steam to an online micro-transaction model. ...which is infuriating!

FO3, FONV, FO4: look at the cities and mods made! Without modding, FO4 is horrible (for me) - but with it, it's the most-realised and beautiful of iterations (which chokes an old NV fan to admit). FO76 will fix all the bugs overtime and then pull up the rope-ladder and try to end this creative period of modding, which is a shame as the FO76 world is a beautiful map, genuinely.

 

So for me, I HAVE to believe FO4 modding has a future, as we need that if we want to keep this world in our hands.

So thankyou again.

 

 

(PS: if nothing else, Bethesda need FO4 modders to source (steal) their FO76 fixes, right?)

Edited by boyflea
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I grew up on games like the old X-COM, Jagged Alliance 2, FO 1&2 and always gravitated towards similar games where there's a clear and pressing motivation for my character to push through with the main story, yet, free and open enough on how I get to explore and approach situations where my actions, or lack thereof felt it made an impact somehow. I'd say Morrowind is the only Bethesda game I enjoyed, because it was the first open world I played in 3-D first person, so it felt special.

 

If I'm being honest with myself, I could never have brought myself to play any of the latter games without mods. I could never play Oblivion, Skyrim, FO 3, FO4 without mods. I get absolutely bored about a couple days into the game. In their base, unmodded form, they all felt shallow, easy and choices felt meaningless, but because of mods, they're some of the best gaming experience I've had. I look at FO76, an even more stripped down version of the standard, shallow vanilla BGS type game, without mods, and I just can't...

Edited by jdrfox
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Yeah but Bethesda has been trying to get around that by releasing the CK months after release so that people play them unmodded first. Of course that only works for so long, as someone can just make a psuedo editor(remember SkyEdit?). I remember playing Skyrim unmodded for 4 weeks(SkyEdit wasn't out yet). I had done everything with the game at that point, and was ready to mod the heck out of it. >_>

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Hmm...personally I don't think they are going to remove modding. They would if there was no money in it, but there is. People keep playing F4 and Beth games because of the mods, not the base game. If the base game, then once that runs out, they'll still use mods. Other people buy those games precisely because of the modding tools. As long as it makes them money, they'll drool.

 

It should go without saying that ever since Morrowind, to me, mods have always been mandatory in my playthroughs. Especially after Morrowind.

 

Sooo....I wouldn't worry about it, Boyflea. :P

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I am still playing Skyrim and Fallout4 because they can be modded, otherwise, I would not.

 

Fallout76 is a test from Beth. If I was the owner, I would have come up with Fallout5 / Skyrim VI and add DLC's for every game every 3 months and allow free modding so I would end up making more money than any other company out there and keep in my pocket, thousands ( if not millions ) of people playing my games. Going in an opposite direction, IMHO, is just a big mistake. Even at this point, after several years, if Beth would have added another DLC's for those two games, they would have made more money that all the money they have made so far with their freaking Fallout76.

 

I would like to know how many people that have been playing Skyrim and Fallout for several years with mods, have moved to Fallout76 and completely unplug those two games. I am not planning to buy and play Fallout76 at all because for me, those 2 games with mods have made my gaming experience, all I wanted.

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Damn, I still playing Skyrim too :smile:. With brakes. At the moment I wait for another Beyond: Skyrim release before I start with a new playthrough.

 

Luckily for me, Bethesda had never come up with the idea to make more story or companion-dlcs, or put them in the cc. I think that would in the most cases a blind purchase for me (I would end up as a poor, poor man, eh :|). As long as we talk here about dlcs with npcs.

 

But I think, Fallout 76 exist to keep the people hooked until they can come out with their singleplayer games. That's good for the Fallout 4 scene, imo :smile:. No matter if someone likes multiplayer, or not many will continue to play Fallout 4, I think.

Edited by taryl80
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