Moraelin Posted November 25, 2018 Posted November 25, 2018 So I have a function I may have screwed up in my saved game, that is essentially an infinite loop. Or so I suspect, anyway. Worse yet, the piece of crap engine insists on loading the running one from the saved game, instead of the fixed one I just compiled. Is there any equivalent of a "kill" command or such, to terminate that script?
Evangela Posted November 25, 2018 Posted November 25, 2018 Trying saving again, with the fixed one, it should update then. Otherwise, go back to a save that hasn't seen the mod yet.
Moraelin Posted November 25, 2018 Author Posted November 25, 2018 Thanks, I'll try saving and reloading then.
SKKmods Posted November 25, 2018 Posted November 25, 2018 Have a play with this https://www.creationkit.com/fallout4/index.php?title=ReloadScript
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