Moraelin Posted November 25, 2018 Share Posted November 25, 2018 So I have a function I may have screwed up in my saved game, that is essentially an infinite loop. Or so I suspect, anyway. Worse yet, the piece of crap engine insists on loading the running one from the saved game, instead of the fixed one I just compiled. Is there any equivalent of a "kill" command or such, to terminate that script? Link to comment Share on other sites More sharing options...
Evangela Posted November 25, 2018 Share Posted November 25, 2018 Trying saving again, with the fixed one, it should update then. Otherwise, go back to a save that hasn't seen the mod yet. Link to comment Share on other sites More sharing options...
Moraelin Posted November 25, 2018 Author Share Posted November 25, 2018 Thanks, I'll try saving and reloading then. Link to comment Share on other sites More sharing options...
SKKmods Posted November 25, 2018 Share Posted November 25, 2018 Have a play with this https://www.creationkit.com/fallout4/index.php?title=ReloadScript Link to comment Share on other sites More sharing options...
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