Shidentora Posted July 2, 2012 Share Posted July 2, 2012 I use an overhaul that adds weapons to all factions - http://fallout3.nexusmods.com/mods/8834I also use the Apocalypse armory, that also adds weapons to all factions - http://fallout3.nexusmods.com/mods/14773 Now, almost all the NPCs in my game have two weapons. Being an AATT (Always-Armed-To-Teeth) kind of player, I want to use another weapons mod, which adds weapons to all factions - http://fallout3.nexusmods.com/mods/2307 I know that I can use - and I do - the FO3 Edit to change weapon names or ammo to avoid conflicts, but I still ask you: Is this OK? Link to comment Share on other sites More sharing options...
SpartanVOO1 Posted July 2, 2012 Share Posted July 2, 2012 (edited) Read all the the descriptions for mods carefully. You don't need Classic Fallout Weapons, because "Classic Fallout Weapons (CFW): Not necessary. Every weapon from CFW has a home in Apocalypse Armory." And you need a compability patch for Tactics Plugin and AA because: 1.Two mods can't affect loot lists at the same time 2.Tactics Plugin is an ovehaul. Installing AA and other non-compatible with TP mods will cause disbalance issues and other bugs. You should use only compatible mods with it Edited July 2, 2012 by SpartanVOO1 Link to comment Share on other sites More sharing options...
Shidentora Posted July 2, 2012 Author Share Posted July 2, 2012 Read all the the descriptions for mods carefully. You don't need Classic Fallout Weapons, because "Classic Fallout Weapons (CFW): Not necessary. Every weapon from CFW has a home in Apocalypse Armory." And you need a compability patch for Tactics Plugin and AA because: 1.Two mods can't affect loot lists at the same time 2.Tactics Plugin is an ovehaul. Installing AA and other non-compatible with TP mods will cause disbalance issues and other bugs. You should use only compatible mods with it I use FO3EDIT Merged patch. I don't know how to make a patch. Link to comment Share on other sites More sharing options...
SpartanVOO1 Posted July 2, 2012 Share Posted July 2, 2012 Read all the the descriptions for mods carefully. You don't need Classic Fallout Weapons, because "Classic Fallout Weapons (CFW): Not necessary. Every weapon from CFW has a home in Apocalypse Armory." And you need a compability patch for Tactics Plugin and AA because: 1.Two mods can't affect loot lists at the same time 2.Tactics Plugin is an ovehaul. Installing AA and other non-compatible with TP mods will cause disbalance issues and other bugs. You should use only compatible mods with it I use FO3EDIT Merged patch. I don't know how to make a patch.Not just merged or bashed patch. Compability patch from creator of the mod. Link to comment Share on other sites More sharing options...
Shidentora Posted July 2, 2012 Author Share Posted July 2, 2012 (edited) Read all the the descriptions for mods carefully. You don't need Classic Fallout Weapons, because "Classic Fallout Weapons (CFW): Not necessary. Every weapon from CFW has a home in Apocalypse Armory." And you need a compability patch for Tactics Plugin and AA because: 1.Two mods can't affect loot lists at the same time 2.Tactics Plugin is an ovehaul. Installing AA and other non-compatible with TP mods will cause disbalance issues and other bugs. You should use only compatible mods with it I use FO3EDIT Merged patch. I don't know how to make a patch.Not just merged or bashed patch. Compability patch from creator of the mod.There ain't no no such a patch in this case, as I see. Anyhow, the AA adds weapons. It ain''t changing anything. I haven't got any problems with it. And yea, I always read instructions. I use many FO3 mods combinations for 2 years now, so that I do know a thing or two 'bout 'em, y' know. But thanks anyway:) Edited July 3, 2012 by Shidentora Link to comment Share on other sites More sharing options...
SpartanVOO1 Posted July 3, 2012 Share Posted July 3, 2012 Read all the the descriptions for mods carefully. You don't need Classic Fallout Weapons, because "Classic Fallout Weapons (CFW): Not necessary. Every weapon from CFW has a home in Apocalypse Armory." And you need a compability patch for Tactics Plugin and AA because: 1.Two mods can't affect loot lists at the same time 2.Tactics Plugin is an ovehaul. Installing AA and other non-compatible with TP mods will cause disbalance issues and other bugs. You should use only compatible mods with it I use FO3EDIT Merged patch. I don't know how to make a patch.Not just merged or bashed patch. Compability patch from creator of the mod.There ain't no no such a patch in this case, as I see. Anyhow, the AA adds weapons. It ain''t changing anything. I haven't got any problems with it. And yea, I always read instructions. I use many FO3 mods combinations for 2 years now, so that I do know a thing or two 'bout 'em, y' know. But thanks anyway:)Problem not in AA. Tactics Plugin change combat system (damage, crit. damage, etc) like FWE. AA is created for vanilla game without overhaul mods. It can cause disbalance issues with that plugin. Keep that in mind. You are welcome ;) Link to comment Share on other sites More sharing options...
Shidentora Posted July 4, 2012 Author Share Posted July 4, 2012 Read all the the descriptions for mods carefully. You don't need Classic Fallout Weapons, because "Classic Fallout Weapons (CFW): Not necessary. Every weapon from CFW has a home in Apocalypse Armory." And you need a compability patch for Tactics Plugin and AA because: 1.Two mods can't affect loot lists at the same time 2.Tactics Plugin is an ovehaul. Installing AA and other non-compatible with TP mods will cause disbalance issues and other bugs. You should use only compatible mods with it I use FO3EDIT Merged patch. I don't know how to make a patch.Not just merged or bashed patch. Compability patch from creator of the mod.There ain't no no such a patch in this case, as I see. Anyhow, the AA adds weapons. It ain''t changing anything. I haven't got any problems with it. And yea, I always read instructions. I use many FO3 mods combinations for 2 years now, so that I do know a thing or two 'bout 'em, y' know. But thanks anyway:)Problem not in AA. Tactics Plugin change combat system (damage, crit. damage, etc) like FWE. AA is created for vanilla game without overhaul mods. It can cause disbalance issues with that plugin. Keep that in mind. You are welcome ;) OK, TYVM:) Link to comment Share on other sites More sharing options...
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