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How many weapon mods that NPCs also use can work together?


Shidentora

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I use an overhaul that adds weapons to all factions - http://fallout3.nexusmods.com/mods/8834

I also use the Apocalypse armory, that also adds weapons to all factions - http://fallout3.nexusmods.com/mods/14773

 

Now, almost all the NPCs in my game have two weapons.

 

Being an AATT (Always-Armed-To-Teeth) kind of player, I want to use another weapons mod, which adds weapons to all factions - http://fallout3.nexusmods.com/mods/2307

 

I know that I can use - and I do - the FO3 Edit to change weapon names or ammo to avoid conflicts, but I still ask you:

 

Is this OK?

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Read all the the descriptions for mods carefully. You don't need Classic Fallout Weapons, because "Classic Fallout Weapons (CFW): Not necessary. Every weapon from CFW has a home in Apocalypse Armory."

 

And you need a compability patch for Tactics Plugin and AA because:

 

1.Two mods can't affect loot lists at the same time

 

2.Tactics Plugin is an ovehaul. Installing AA and other non-compatible with TP mods will cause disbalance issues and other bugs. You should use only compatible mods with it

Edited by SpartanVOO1
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Read all the the descriptions for mods carefully. You don't need Classic Fallout Weapons, because "Classic Fallout Weapons (CFW): Not necessary. Every weapon from CFW has a home in Apocalypse Armory."

 

And you need a compability patch for Tactics Plugin and AA because:

 

1.Two mods can't affect loot lists at the same time

 

2.Tactics Plugin is an ovehaul. Installing AA and other non-compatible with TP mods will cause disbalance issues and other bugs. You should use only compatible mods with it

 

I use FO3EDIT Merged patch. I don't know how to make a patch.

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Read all the the descriptions for mods carefully. You don't need Classic Fallout Weapons, because "Classic Fallout Weapons (CFW): Not necessary. Every weapon from CFW has a home in Apocalypse Armory."

 

And you need a compability patch for Tactics Plugin and AA because:

 

1.Two mods can't affect loot lists at the same time

 

2.Tactics Plugin is an ovehaul. Installing AA and other non-compatible with TP mods will cause disbalance issues and other bugs. You should use only compatible mods with it

 

I use FO3EDIT Merged patch. I don't know how to make a patch.

Not just merged or bashed patch. Compability patch from creator of the mod.

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Read all the the descriptions for mods carefully. You don't need Classic Fallout Weapons, because "Classic Fallout Weapons (CFW): Not necessary. Every weapon from CFW has a home in Apocalypse Armory."

 

And you need a compability patch for Tactics Plugin and AA because:

 

1.Two mods can't affect loot lists at the same time

 

2.Tactics Plugin is an ovehaul. Installing AA and other non-compatible with TP mods will cause disbalance issues and other bugs. You should use only compatible mods with it

 

I use FO3EDIT Merged patch. I don't know how to make a patch.

Not just merged or bashed patch. Compability patch from creator of the mod.

There ain't no no such a patch in this case, as I see. Anyhow, the AA adds weapons. It ain''t changing anything. I haven't got any problems with it. And yea, I always read instructions. I use many FO3 mods combinations for 2 years now, so that I do know a thing or two 'bout 'em, y' know. But thanks anyway:)

Edited by Shidentora
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Read all the the descriptions for mods carefully. You don't need Classic Fallout Weapons, because "Classic Fallout Weapons (CFW): Not necessary. Every weapon from CFW has a home in Apocalypse Armory."

 

And you need a compability patch for Tactics Plugin and AA because:

 

1.Two mods can't affect loot lists at the same time

 

2.Tactics Plugin is an ovehaul. Installing AA and other non-compatible with TP mods will cause disbalance issues and other bugs. You should use only compatible mods with it

 

I use FO3EDIT Merged patch. I don't know how to make a patch.

Not just merged or bashed patch. Compability patch from creator of the mod.

There ain't no no such a patch in this case, as I see. Anyhow, the AA adds weapons. It ain''t changing anything. I haven't got any problems with it. And yea, I always read instructions. I use many FO3 mods combinations for 2 years now, so that I do know a thing or two 'bout 'em, y' know. But thanks anyway:)

Problem not in AA. Tactics Plugin change combat system (damage, crit. damage, etc) like FWE. AA is created for vanilla game without overhaul mods. It can cause disbalance issues with that plugin. Keep that in mind. You are welcome ;)

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Read all the the descriptions for mods carefully. You don't need Classic Fallout Weapons, because "Classic Fallout Weapons (CFW): Not necessary. Every weapon from CFW has a home in Apocalypse Armory."

 

And you need a compability patch for Tactics Plugin and AA because:

 

1.Two mods can't affect loot lists at the same time

 

2.Tactics Plugin is an ovehaul. Installing AA and other non-compatible with TP mods will cause disbalance issues and other bugs. You should use only compatible mods with it

 

I use FO3EDIT Merged patch. I don't know how to make a patch.

Not just merged or bashed patch. Compability patch from creator of the mod.

There ain't no no such a patch in this case, as I see. Anyhow, the AA adds weapons. It ain''t changing anything. I haven't got any problems with it. And yea, I always read instructions. I use many FO3 mods combinations for 2 years now, so that I do know a thing or two 'bout 'em, y' know. But thanks anyway:)

Problem not in AA. Tactics Plugin change combat system (damage, crit. damage, etc) like FWE. AA is created for vanilla game without overhaul mods. It can cause disbalance issues with that plugin. Keep that in mind. You are welcome ;)

 

OK, TYVM:)

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