headfullofdread Posted November 26, 2018 Share Posted November 26, 2018 (edited) Edit: Standalone race compatibility overwriting worked. Still wondering about converting xp32's sos plugin NORDIC- https://www.nexusmods.com/skyrimspecialedition/mods/12562-Download Racemenu, and extract the files to a folder you created. Once this is done, the files from the BSA included in it will need to be extracted using the Bethesda Archive Extractor. Download BAE, and extract the files to another folder you created. Launch it via the BAE executable, and then drag the BSA file from the Racemenu folder into the big box that says Drag Archives Here. Choose to extract the files to the folder containing Racemenu. MO: Create a folder on your desktop, and call it something like XP32 Requirements. Open it, create a folder inside, and name it Scripts. Go to the Racemenu folder, open Scripts, right click, and copy the script nioverride.pex, and paste it into the Scripts folder you created. Go back to the Racemenu folder. Right click, and copy the SKSE folder, and paste it into the XP32 Requirements folder. Now zip the XP32 Requirements folder, and add it to MO like you would any other mod, and activate it. - XP32 Miniguide for ECE users! Update to the latest version of the game (some people apparently don't do that) Install the latest version of SKSE64 Install the latest version of FNIS Download Racemenu SE and extract the RM bsa file and install only the nioverride.pex and the skee-dll/ini from it Install XPMSSE Run FNIS, tick skeleton arm fix -The only major difference seems to be folder structure, I went ahead and tried XP32's way and MO gives no game data on top level, "most likely wont work blah blah", none to be set. My gut tells me not to ignore the warning and stick with nordics method.https://www.nexusmods.com/skyrimspecialedition/mods/17990I just opened and saved the sos one, esm steps for racecompatibility Edited November 28, 2018 by headfullofdread Link to comment Share on other sites More sharing options...
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