Minty_Paulo Posted August 20, 2008 Share Posted August 20, 2008 The Elder Scrolls IVOBLIVION & “SST” Presents “The Keep” The Mod Welcome to the public version of "The Keep". This document belongs to SST and is copyrighted. It’s a work-in-progress as the Team still learning some of Construction Set items. The work that this team has put in is about few months’ worth. As some of the SST is having a well deserved break from modding Alcron is doing some Landscaping, we have had some very good screen shots back and we are being updated on Alcron’s progress via E-mail. If the other Team members like what they see Alcron will become a fulltime member, two Team members (Me & Janet) like the screens but the other Team members haven’t seen them yet. Now the other team members have seen the screens that Alcron sent, He has been granted full membership and we are happy to say that after play-testing the mod the Team has decided to keep Alcron’s landscaping. The Team have found a few bugs and fixed most of them. We are now putting our ideas in, fixing bugs as we go. Version 1.6Testers Only Fixed some BugsNew Landscape (No more square Land)Most of the island has moved around Version 1.5 To go to The Keep:Travel to the Imperial City Waterfront, turn around and go through the middle arch, you should see the Transport Ship; use the portal on the deck.I had to delete the Anvil ship as it was conflicting with other mods. The Main Keep with Interior part2 & Part3 with 2x Interior GuardsConstruction Yard with Dry DocksLighthouse & interior with Cyrodiil Supporter - Ship Wreck Interior of Transport Ship added to Imperial City Waterfront.Mages Guild & interior with Mages and 2x Battlemage Guards outsideFighters Guild & interiorDark Brotherhood GuildVineyard interior Impound Yard & Impound Ship YardThe Keep Guard training area & 3x Training Guards2x Static Guards & 5x Wandering GuardsAn Executioner with Executioner PlatformHouses with interiorsCastle Vault Version 1.4 To go to The Keep:Travel to Anvil Docks or Imperial City Waterfront and enter via the new ships.Anvil - Middle shipImperial City Waterfront - Turn around and go through the middle arch you should see the Ship. Use the Portal. New layouts, with new ReadmeThe Main Keep with Interior part1Island made for the Lighthouse & Ship Wreck TwoCathedral with interior 3x monksHarbor for 13 ships (4 used)Barracks & PrisonVineyard exterior Version 1.3 Version 1.3 got deleted so I had to start all over again. I won’t go into detail about version 1.0 to 1.3 as I reused some items/ideas in version 1.4 To Do I have a report of a major bug in “Dark Brotherhood Guild” But need confirmedNeed to fill “For Sale” houses/flats with NPCs. So if you have some names any names from other Games, Films, TV etc let us know.Make the Main Keep interior more unique. Requirements/Optional Mods Oblivion & Patch V1.2. By Bethesda Softworks - (Requirement) Here The Keep - (Requirement) Here Fighter's Guild United. By Jannix Quinn - (Requirement) Here Natural Environments. By Kibosh - (Optional) Here Install All you gotta do is run the Installer and follow it. Credit to The SS TeamPaul Evans (Me) - Making ofHolly McNiff (My Girl) - Ideas and Making of Team NPCs*Brian Mayrick (Friend) - TestingJanet Evans (Family) - General HelpBen (Friend) - Script WriterMichael Derry (Friend) - Landscaping Andrew Stinchcombe (Friend) - General HelpJannix Quinn (Modder) - Meshes & TexturesDeborah Fox (Book Author) - Idea** *Holly wanted to put all members that help to make this mod in the game, so she made them and done all the AI. Look out for us.**Deborah Fox “The Defeat of the Spanish Armada” on reading her book from my local library, I seen a picture that gave me a reference on how ships where built in the 15th to 16th Century. Bugs We are fixing bus all the time but if you see any bugs (BIG/small) post them on TES - TNH Forums Site or e-mail them(For site – look for the Mod Section of Oblivion)(For mail – look for it at the bottom of this readme) Jobs/Help TestersMeshes & TexturesMap Maker - In Colour / Satellite (just for this Mod, might be more!) (Contact me via the Options Below if interested in Helping out with anything) About the Team The SST - Means: Screemin' Skulls TeamThe location of SS Base was “Top Secret” but what the hell, South Wales, UKStarted March 2006 and only 3 members with 3 mods made. Paul - Nicknames: Paulo / MintySST boss. Forums Site was deleted but has a newly made site up and running. Plays music on a pc or puts the radio onto “Red Dragon FM”. Birthday in November 1986. Caerphilly, South Wales, UK Holly - Nicknames: N/ABoss's Girlfriend, looking after her father most of the time after having 2nd heart attack, other times nagging me. Birthday in October 1987. South Wales, UK Brian - Nicknames: Wolf / Lone WolfNot much is known about this creature, Likes smoking and the dark!! Birthday in October 1962. Blackwood, South Wales, UK Andrew Stinchcombe - Nicknames: Andy / Mr AAndrew is the owner of a Computer Repair Shop. Blackwood, South Wales, UK Janet - Nicknames: AnnieAuntie of the boss. Also likes to nag. Birthday in June 1960. Caerphilly, South Wales, UK Jannix Quinn - Nicknames: Jannix QuinnJannix Quinn is another Modder of Oblivion. Australia Ben - Nicknames: ReepicheepBen is a Script Writer of Oblivion. Birthday in November 1990. Reading, UK Michael Derry -Nicknames: DM8954/AlcronMike does Landscape and Maps. Birthday in December 1980. Southfield, Michigan, USA Contact info Web addresshttp://oblivion2008.proboards80.comE-mail[email protected] If you’re sending an e-mail the Team please put the name of the member at the start of “Subject” then the title IE: Idea, Info etc. Thanks, all members will get this EmailSST E-mail - Idea’s, Info[email protected] Please Leave Feedback!! Link to comment Share on other sites More sharing options...
Minty_Paulo Posted September 13, 2008 Author Share Posted September 13, 2008 Updated the Online Readme File ( See Post 1# ) Link to comment Share on other sites More sharing options...
simonp92 Posted September 13, 2008 Share Posted September 13, 2008 hello. this sounds really promesing.. but how come that Jannix Quinns Fighter's Guild United is a requirement?? one more thing.. do you have any screens yet?? Link to comment Share on other sites More sharing options...
Minty_Paulo Posted September 13, 2008 Author Share Posted September 13, 2008 JQ's mod is a requirement cos i used his armor for the FG Yes we have v1.5 screens & V1.5 is available for download Download V1.5 HERE Link to comment Share on other sites More sharing options...
simonp92 Posted September 13, 2008 Share Posted September 13, 2008 okay thanks..Remember to post a link to jannixs mod on Planet elder scrolls.. Link to comment Share on other sites More sharing options...
Minty_Paulo Posted September 13, 2008 Author Share Posted September 13, 2008 Why Planet Elder Scrolls?? Link to comment Share on other sites More sharing options...
simonp92 Posted September 13, 2008 Share Posted September 13, 2008 didnt you hear..? Jannix has stopped modding.. and alls his files on nexus are not viewable to the public,, you can stil get his mods on Planet elder scrolls though.. Link to comment Share on other sites More sharing options...
Minty_Paulo Posted September 13, 2008 Author Share Posted September 13, 2008 Crap..... ill have to change the link in the readme.doc Thanks for leting me know Link to comment Share on other sites More sharing options...
simonp92 Posted September 13, 2008 Share Posted September 13, 2008 no problem.. i thought that everybody knew by now.. Link to comment Share on other sites More sharing options...
Minty_Paulo Posted September 13, 2008 Author Share Posted September 13, 2008 I didnt, No matter anyone can still download off tes nexus at - http://www.tesnexus.com/downloads/file.php?id=19782 Link to comment Share on other sites More sharing options...
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