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"The Keep" Thread


Minty_Paulo

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The Elder Scrolls IV

OBLIVION & “SST”

 

Presents

 

“The Keep”

 

 

 

 

The Mod

 

Welcome to the public version of "The Keep". This document belongs to SST and is copyrighted.

 

It’s a work-in-progress as the Team still learning some of Construction Set items. The work that this team has put in is about few months’ worth. As some of the SST is having a well deserved break from modding Alcron is doing some Landscaping, we have had some very good screen shots back and we are being updated on Alcron’s progress via E-mail. If the other Team members like what they see Alcron will become a fulltime member, two Team members (Me & Janet) like the screens but the other Team members haven’t seen them yet.

 

Now the other team members have seen the screens that Alcron sent, He has been granted full membership and we are happy to say that after play-testing the mod the Team has decided to keep Alcron’s landscaping. The Team have found a few bugs and fixed most of them. We are now putting our ideas in, fixing bugs as we go.

 

Version 1.6

Testers Only

 

Fixed some Bugs

New Landscape (No more square Land)

Most of the island has moved around

 

Version 1.5

 

To go to The Keep:

Travel to the Imperial City Waterfront, turn around and go through the middle arch, you should see the Transport Ship; use the portal on the deck.

I had to delete the Anvil ship as it was conflicting with other mods.

 

The Main Keep with Interior part2 & Part3 with 2x Interior Guards

Construction Yard with Dry Docks

Lighthouse & interior with Cyrodiil Supporter - Ship Wreck

Interior of Transport Ship added to Imperial City Waterfront.

Mages Guild & interior with Mages and 2x Battlemage Guards outside

Fighters Guild & interior

Dark Brotherhood Guild

Vineyard interior

Impound Yard & Impound Ship Yard

The Keep Guard training area & 3x Training Guards

2x Static Guards & 5x Wandering Guards

An Executioner with Executioner Platform

Houses with interiors

Castle Vault

 

Version 1.4

 

To go to The Keep:

Travel to Anvil Docks or Imperial City Waterfront and enter via the new ships.

Anvil - Middle ship

Imperial City Waterfront - Turn around and go through the middle arch you should see the Ship. Use the Portal.

 

New layouts, with new Readme

The Main Keep with Interior part1

Island made for the Lighthouse & Ship Wreck Two

Cathedral with interior 3x monks

Harbor for 13 ships (4 used)

Barracks & Prison

Vineyard exterior

 

Version 1.3

 

Version 1.3 got deleted so I had to start all over again. I won’t go into detail about version 1.0 to 1.3 as I reused some items/ideas in version 1.4

 

To Do

 

I have a report of a major bug in “Dark Brotherhood Guild” But need confirmed

Need to fill “For Sale” houses/flats with NPCs. So if you have some names any names from other Games, Films, TV etc let us know.

Make the Main Keep interior more unique.

 

Requirements/Optional Mods

 

Oblivion & Patch V1.2. By Bethesda Softworks - (Requirement)

 

Here

 

The Keep - (Requirement)

 

Here

 

Fighter's Guild United. By Jannix Quinn - (Requirement)

 

Here

 

Natural Environments. By Kibosh - (Optional)

 

Here

 

Install

 

All you gotta do is run the Installer and follow it.

 

Credit to

 

The SS Team

Paul Evans (Me) - Making of

Holly McNiff (My Girl) - Ideas and Making of Team NPCs*

Brian Mayrick (Friend) - Testing

Janet Evans (Family) - General Help

Ben (Friend) - Script Writer

Michael Derry (Friend) - Landscaping

 

Andrew Stinchcombe (Friend) - General Help

Jannix Quinn (Modder) - Meshes & Textures

Deborah Fox (Book Author) - Idea**

 

*Holly wanted to put all members that help to make this mod in the game, so she made them and done all the AI. Look out for us.

**Deborah Fox “The Defeat of the Spanish Armada” on reading her book from my local library, I seen a picture that gave me a reference on how ships where built in the 15th to 16th Century.

 

Bugs

 

We are fixing bus all the time but if you see any bugs (BIG/small) post them on TES - TNH Forums Site or e-mail them

(For site – look for the Mod Section of Oblivion)

(For mail – look for it at the bottom of this readme)

 

Jobs/Help

 

Testers

Meshes & Textures

Map Maker - In Colour / Satellite (just for this Mod, might be more!)

 

(Contact me via the Options Below if interested in Helping out with anything)

 

About the Team

 

The SST - Means: Screemin' Skulls Team

The location of SS Base was “Top Secret” but what the hell, South Wales, UK

Started March 2006 and only 3 members with 3 mods made.

 

Paul - Nicknames: Paulo / Minty

SST boss. Forums Site was deleted but has a newly made site up and running. Plays music on a pc or puts the radio onto “Red Dragon FM”. Birthday in November 1986. Caerphilly, South Wales, UK

 

Holly - Nicknames: N/A

Boss's Girlfriend, looking after her father most of the time after having 2nd heart attack, other times nagging me. Birthday in October 1987. South Wales, UK

 

Brian - Nicknames: Wolf / Lone Wolf

Not much is known about this creature, Likes smoking and the dark!! Birthday in October 1962. Blackwood, South Wales, UK

 

Andrew Stinchcombe - Nicknames: Andy / Mr A

Andrew is the owner of a Computer Repair Shop. Blackwood, South Wales, UK

 

Janet - Nicknames: Annie

Auntie of the boss. Also likes to nag. Birthday in June 1960. Caerphilly, South Wales, UK

 

Jannix Quinn - Nicknames: Jannix Quinn

Jannix Quinn is another Modder of Oblivion. Australia

 

Ben - Nicknames: Reepicheep

Ben is a Script Writer of Oblivion. Birthday in November 1990. Reading, UK

 

Michael Derry -Nicknames: DM8954/Alcron

Mike does Landscape and Maps. Birthday in December 1980. Southfield, Michigan, USA

 

Contact info

 

Web address

http://oblivion2008.proboards80.com

E-mail

[email protected]

 

If you’re sending an e-mail the Team please put the name of the member at the start of “Subject” then the title IE: Idea, Info etc. Thanks, all members will get this Email

SST E-mail - Idea’s, Info

[email protected]

 

 

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