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Merging mOds. a guide for a Simpleton.


Wolfskin75

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I did my first merge last night. (yay for me.) I was wondering how it works for vortex. this also I guess is similar for replacers as well. Okay, So I combined 124 mods into one "X.esp". When I go into vortex, there are two menus, Mod, and plugin. which one do you disable? for instance. I merged "Toxic armor" into "X.esp". In the plugin menu, is the toxic armor esp enabled or disabled? in the mod menu is the toxic armor esp enabled or disabled?

 

As I said.. this should be exactly the same with replacers.

 

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Well, i can't say anything about vortex since i did not using it. But with FO4edit, I am usually using this:

 

- Select all all your desired esp

 

- In order to not make a duplicate formID, i highly suggest to renumber each of the esp formID by right clicking the main esp tab and select 'Renumber FormIDs from' . You must do this one by one for each esp, also remember the last digit count of new renumbered ID for each ID so you can tell the next number for next esp's ID renumbering.

 

- After all esp got renumbered, make new blank esp. It must be at the bottom load order of all needed esp

 

- copy each entry (armor, object modification,etc) to new esp

 

- everytime you add it to new esp, it need a master of the origin esp. So let it be for now

 

- after you completely copy and paste all ID entries from each esp to newly made esp, remove all master flag (exclude esm or DLC if there are present) located in the esp file header.

 

- Save it

 

- Try to load the new merged.esp alone. see if there is a n error or not

 

- test it in-game, try using console to spawn the item you've just merged based by the renumbered ID you've done before, if the item/armor/gun get appear, then the merged is success.

 

- at this point, it does not matter whether you have separate data folder or merged folder or not, as long it its intalled in main data, the merged object mesh and texture should be appear. As far as i know object that use assets in ba2 may not get appear in merged esp

 

 

The method above may considered as the most "primitive" way to merge esp, im sure that there may be another better way. I am still using this because it easy to locate same edited vanilla entries like leveled list or edited NPC, it needs to be manually edit if there are one or two esp editing a same vanilla ID.

Edited by warheadz
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