ChuckFinly Posted July 3, 2012 Share Posted July 3, 2012 (edited) Has anyone made a mod of let's say FWE or Ironsights to have more realistic firing rates? Correct me if I'm wrong, but a real AK-47 has a fire rate of about 650-700 Rounds per minute. Also If I remember correctly M16-style weapons have closer to 700-750 rounds a minute. I have found this mod, but I would like it to work with Ironsights, FWE, WMK etc. Technically that mod does, but it's only when you fire. Thanks. Edited July 3, 2012 by ChuckFinly Link to comment Share on other sites More sharing options...
betto212 Posted July 3, 2012 Share Posted July 3, 2012 Has anyone made a mod of let's say FWE or Ironsights to have more realistic firing rates? Correct me if I'm wrong, but a real AK-47 has a fire rate of about 650-700 Rounds per minute. Also If I remember correctly M16-style weapons have closer to 700-750 rounds a minute. I have found this mod, but I would like it to work with Ironsights, FWE, WMK etc. Technically that mod does, but it's only when you fire. Thanks. infantry rifles usually overheat really fast and this is not possible to emulate(maybe with some heavy scripting) Link to comment Share on other sites More sharing options...
ChuckFinly Posted July 3, 2012 Author Share Posted July 3, 2012 (edited) Yeah scripting would be annoying if anyone decided to add overheating effects. Personally I would completely revamp the condition system for firearms.I would have only a 10% damage difference across the entire condition. For example, if a gun does 50 damage at 100%, it will have 45 damage at 0%. I would work the system to where condition is very slow and affects jam times, value, and spread primarly. Let's take the AK-47 for example, for the sake of the point above, I'm gonna say it has a FO3 max spread value of 3.50 (vanilla it's 4.00%) at 100% condition, along with a minimum of 0.00%. At 0% condition it would have a max of 7.00% and a minimum of 1.00%. I suppose such effects would be more of an addon to that idea, but for the moment I would be happy with just a simple fire rate increaser. The reason for the minimal damage is simply because as long as a guy gets hit with the bullet (and it has its usual fire-speed), it will still have a lethal effect on the poor individual regardless of the firearm's condition. In my mind, there's just simply no reason why a .45 caliber bullet wouldn't kill somebody with the first, or maybe second shot. In that case, why does it take five shots to kill some bad guy in Fallout? Edited July 3, 2012 by ChuckFinly Link to comment Share on other sites More sharing options...
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