headfullofdread Posted November 29, 2018 Share Posted November 29, 2018 (edited) I was just finishing my load order when I encountered this problem. I had all the usual, realistic water 2, smim, numerous texture mods, engine fixes, etc, besides a few minor bugs that were/are graphics settings and load order, maybe ini, nearly good to go. Using BethINI.This is just south east of Windhelm, alt start female witch will exit the cave here, The Atronach stone/Dark water precisely. It persists across saves/new save, minimal mods. I have two solutions to the ocean section missing, see spoiler and bottom of post. The small hole I can't seem to fix.It's hard to tell from a still pic but it is like a moving blob in game, it disappears when you get closer https://youtu.be/QKAlXcUoFas So much more detail-- https://youtu.be/sbNNs_2rwc0Current mods skse scriptsDawngaurdDragonbornHearthfireUSSEPRace Compatibility with fixesfuz ro dohskyUIEnhanced character editAlt startAlt start lal extentions -system Win 10Core i7 6700k @ 4Ghz32gb ramnvidia geforce gtx 1080Min specs covered-MO2-bethINI-configured inspector profile as per STEPS guide for "Skyrim" (Separate thread) & nvidiaMonitor resolution - 3840 x 2160 - looking into tom..todayRefresh 60 HzNo ENBVerified & re-cleaned masters -INI'sOutdated and taking up spaceINI.gif updated INI's, keeping old to cross check----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Thanks for lookingWill log progress here, Zzz now, monitor resolution, check straight vanilla & dig through se edit-Deleted ALL ini's, verified files again, removed LAL ext. Dirt ITM & vanilla ini = small glitch, ocean fixed.Cleaned masters, bethINI, same as OP. Dropped settings to high & Med, progressively worse. experimented with resolution & refreshPromising old threadhttps://forum.step-project.com/topic/124-black-circles-z-fighting-and-texture-shimmering/https://www.nexusmods.com/skyrim/mods/88669 persists across saves/new save. [TerrainManager]fSplitDistanceMult=1.5 {1.9 highest I could set it}(was 4.0000) Fixed ocean. Verified. Better values/Alternatives? Edited December 9, 2018 by headfullofdread Link to comment Share on other sites More sharing options...
headfullofdread Posted December 8, 2018 Author Share Posted December 8, 2018 (edited) FIXED IT!!!!For the small water hole -https://www.nexusmods.com/skyrimspecialedition/mods/9135 For the oceanBuild your own patch of this, only removing occlusion culling for the area's you need https://www.nexusmods.com/skyrimspecialedition/mods/6314 OR edit fSplitDistanceMult= Edited December 9, 2018 by headfullofdread Link to comment Share on other sites More sharing options...
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