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Custom Follower


aonach

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Hello all,

 

Trying to port a custom follower over from LE to SE. I already changed out the generic nif's for the SE equivalents (body, hair, etc) and updated the texture filepaths. Now I am trying to copy the headparts from the LE Racemenu export to the nif exported from the ck, so that the face will be right. Can anyone give me a quick list of how this is done? I've tried optimizing the LE nif with nif optimizer, but when I open it in nifskope, it appears that the mesh is stretched into a weird tube on the top of the head, but I also noticed that it rewrites the the nodes so that they match the ck exported nif. The copy/paste over process is giving me headaches.

 

Any help would be appreciated.

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