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Animating mesh whilst attacking


Bumblebee25

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Hi all,

 

I'm working on a new staff, and wish to get part of the mesh to spin whilst attacking. I have the mesh exported and the nif animates in nifskope (animation done in 3DS Max), but the animation does not appear to transfer into the creation kit. So I'm wondering if there is something I'm missing like an unchecked setting or something as complex as a scripting task.

 

Since there's no tutorials or anything obvious to me I'm hoping someone here knows how to do this stuff.

 

Any help is appreciated

 

Andy

 

Edit: Upon a bit of investigation I stumbled across this chainsaw mod http://steamcommunity.com/sharedfiles/filedetails/?id=14393 it animates whilst idle, but if I can get my staff to do something similar, I'm sure I can work it to my needs.

Edited by Bumblebee25
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