eev2000 Posted July 3, 2012 Share Posted July 3, 2012 Amazing how no one has made a real shadow magic mod, at least a popular one. And Azra Nightwielder just DISAPPEARING? I don't buy it. I say he traveled into one of the shadow realms. And you could essentially learn it, because shadow magic is common around the Hammerfell-Skyrim-High Rock border. So Shadow Magic is lore-friendly so no need to worry about that you loregeeks. Like you could travel to Azra's Crossing and find some ruins. Azra appears in front of you and senses the power within you (DOVAHKIIN POWAHS ACTIVATE!). He offers you the capability to learn from him. Or you could go to that final battle place at the end of Shadowkey, i'm just naming off some of my ideas. Someone could make a whole new perk tree after Dawnguard comes out, because then you could set it that you get more perks and level up in that perk tree only for uses in shadow magic. I have never personally seen someone make a whole new perk tree normally, this might add some possibilities. It could also give the possibility of a whole new range of bound weapons. And you could have a shadow version of yourself that you could summon. And you could temporarily be in phase with the shadow realms. You could make your own shadow artifacts like the Shadow Stabber. We could also have a shadowkey in a ruin, near the border of skyrim. Allows you to delve deeper into new ruins past shadowgates to get new shadow magic tomes. And we could implement a shadow magic tome similar to Master the Space-time continuum thingie. Whatcha guys thinkin? I can't do it because my creation kit is severely bugged, whenever I try to delete anything out of a duplicated cell or try to move anything...I can't. Link to comment Share on other sites More sharing options...
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