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Posted
This should be a pretty simple question for someone who knows the answer. I need a mesh to become a door, so when you click on the mesh it can take you to another door. Is making an object a door as simple as telling a door to use another mesh in the CK?
Posted (edited)

It should be, there are even doors that don't even have any animation e.g. the one under the Skyforge.

 

Thanks, that's awesome. :)

 

Edit:

Well, it lets me change the model easily enough, but after that it doesn't work as a door. I can no longer select the remodeled door to edit it, and the CK crashes. Does anyone know why this might be happening?

 

Double Edit:

It looks like the CK just won't allow trees to be doors. Other things work.

Edited by Rennn
Posted
If you really want a tree to be a door you could probably achieve the same result by putting a primitive around the tree trunk and adding a script to move the player to a linked XMarkerHeading elsewhere. After all that is what a Load Door basically does.
Posted

...by putting a primitive around the tree trunk and...

 

:confused:

What should I put around the tree trunk?

Posted (edited)

A primitive use one of these butons. the middle one probably to create a narrow tall column.

 

Edit: Sorry dude brain fart I snapped the wrong primitive button.

Edited by flobalob
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