maranghello Posted September 3, 2008 Share Posted September 3, 2008 My elemental damage criticals won't work at all, unless I hit the enemy melee IMIDIATLEY after the near killing spell hit's the target. I suspect it's either one of two things: There's something not allowing the mod to calculate the damage done (inspite the mod manager tells me nothing conflicts) or A blood shader I think, maybe preventing the effect from triggering. Just a wild guess, but I have my reasons. By the way, if someone EVER solves this, PLEASE EMAIL ME!!!!!!!!! [email protected] Link to comment Share on other sites More sharing options...
maranghello Posted September 3, 2008 Share Posted September 3, 2008 My elemental critics won't happen at all (inspite all else works perfectly), UNLESS i hit my oponent in MELEE IMIDIATLY AFTER THE "NEAR KILLING" SPELL HITTED HIM. I suspect there are 2 posible reasons for this uninmersing mess: There is something not allowing the mod to properly calculate the damage done or A blood shader is preventing the mod from triggering properly this effects. ANY HELP WILL BE HIGHLY APRECIATED!!!!!!!!!! My email is [email protected] Link to comment Share on other sites More sharing options...
Shadowcran Posted September 3, 2008 Share Posted September 3, 2008 Want my advice? Take Deadly Reflex off. I've seen nothing but problem after problem on these pages with Deadly Reflex. "But, Shadow, it's a top rated mod!". Who knows? Perhaps the guy who made it just has a ton of friends who all gave it kudos? Put Locational Damage on instead. Does mostly the same thing but I haven't had one problem with it at all. You still get decapitations and critical hits. I guess TalkieToaster, the creator of Locational Damage, just doesn't get as much press as Deadly Reflex. http://www.tesnexus.com/downloads/file.php?id=11732 I also recommend his damage text to go with it. Tells you how much HP damage you do. Link to comment Share on other sites More sharing options...
MrCooper2006 Posted September 3, 2008 Share Posted September 3, 2008 Yeah DR can cause problems with a few (in fact many mods) However if you load it last (after based patch) in your load order this should solve most problems i.e. features not working. However can stil cause crashes with FCOm etc sometimes, use FCOM helper to make sure load order is correct, and if it isnt already done, move DR - combat moves to the bottom. Link to comment Share on other sites More sharing options...
Shadowcran Posted September 3, 2008 Share Posted September 3, 2008 Truthfully, I like Locational Damages options better. I've tried helping those with Deadly Reflex problems, but I'm just now going to keep recommending the alternative. With locational damage, as you go up with level, you're much more likely to be scoring these critical hits. I recently revived an old saved character I had from vanilla oblivion who was at level 27. I was getting criticals a lot more often than the one I'm currently playing (currently at level 10). I scored a decapitation at one point and was impressed. I, too, had trouble with Deadly Reflex and even got it working...But it's now gathering dust in my "rainy day mods" folder. A mod that I have to think twice about before installing a new mod is one that I'm not going to waste time with. Link to comment Share on other sites More sharing options...
MrCooper2006 Posted September 3, 2008 Share Posted September 3, 2008 Not heard of Locational Damage, cant get on Nexus at work here. What its like? I.e. difference between DR? Might try it cos DR is a bit heavy (quest items multiple keys etc) - menus at New Game. Link to comment Share on other sites More sharing options...
Shadowcran Posted September 3, 2008 Share Posted September 3, 2008 What is Locational Damage?Locational Damage Core provides functions that any mod can use to detect where the player hits an NPC- and Locational Damage Effects makes use of this. Attacking specific body parts causes effects dependent on them- stab your foes to damage their attributes; their intelligence if you hit their head, strength and agility for their arms, speed and agility for feet, and so on. Blunt weapons damage skills instead, hurting blocking and hand-to-hand for attacks on the left arm but blunt, hand-to-hand and blade for attacks on the right. Arrows tend to do a mix- dealing more damage to single stats, 50% bonus on headshots, and so on. Locational Damage Effects also adds critical hits. You have a small chance, dependent on your luck, to get a critical. Whilst a critical to the feet may cripple their speed, one to the head will deal massive damage. There's three levels of critical for each location, ranging from merely damaging stats, to hacking your opponent's torso in half, spattering them with blood! What is Adrenaline-Fuelled Combat?Based on (aka ripped off) of Morrowind Combat Enhanced, Adrenaline-Fuelled Combat aims to make combat more varied by providing more options. Each weapon type (one handed, two handed, blade, blunt, shield, marksman, unarmed) has at least three special moves available, that can be performed by a combination of keypresses and a powerattack- they range from destroying your enemy's armour, to crippling their health, and hurling them backwards. Visit your nearest fighters guild for a guide to the moves, and to start learning them. Bring a handful of coins, because power doesn't come free. What else is there in this pack? Accurate Armour Damage- Damages armour in the specific location you hit, rather than a random one. Focus on weaker helmets and gloves to wear them down.A variety of example mods- Designed to show example uses of the various modding functions. Some are fun to use anyway (like the Kill Sheet and Beltcutter Blade), some aren't that interesting outside the scripts (Achillies' Heel, Evening of the Living Dead). NEW IN 1.03+!The "Set CriticalChance to X" and "Set CriticalMagnitude to X" console options. 1 is default, 2 is twice as often, 0.5 is half as often. If you're running a combat rebalancing mod that increases your damage, try reducing critical chance to avoid getting too many critical hits. This is the description off Nexus. I recommend getting LD damage text to go with it.http://www.tesnexus.com/downloads/file.php?id=12028It's only 8kb in download, and is not mergeable due to having a cell type involved with it. Link to comment Share on other sites More sharing options...
MrCooper2006 Posted September 3, 2008 Share Posted September 3, 2008 Thanks Shadow. Sound pretty good, does it also SHOW you damage done ie. on body parts etc? Or is purely statistical? Pretty sure there are no mods that can actually show physical damage at the moment tho. Well not in real time anyway. Might try this tonight. Im a marksman usually so i like the "Lung Puncturing" feature of DR. But this seems to have many (but maybe more realistic) similar features. Link to comment Share on other sites More sharing options...
Shadowcran Posted September 3, 2008 Share Posted September 3, 2008 Thanks Shadow. Sound pretty good, does it also SHOW you damage done ie. on body parts etc? Or is purely statistical? Pretty sure there are no mods that can actually show physical damage at the moment tho. Well not in real time anyway. Might try this tonight. Im a marksman usually so i like the "Lung Puncturing" feature of DR. But this seems to have many (but maybe more realistic) similar features. Try also hitting them in the nads with this one...you might cringe the first few times like me when I did it. I edited the above post. To be used with the locational damage, the creator made a damage text. The amount shows up in the upper left of the screen. It's a separate download http://www.tesnexus.com/downloads/file.php?id=120288kb in size Link to comment Share on other sites More sharing options...
MrCooper2006 Posted September 3, 2008 Share Posted September 3, 2008 Sorry Shadow, one more thing. Do you need skill requirements like on DR (such as 50 skill in Blade) Or does the mod just begin at Level 1 with a new game, but the chance of getting a critical hit increases per level? So the bodypart-specific damage starts at Level 1, but the actual special moves I wont get till later? This is one thing i dont like about DR that the mod doesnt really start until your quite a few Levels in. Or at least I hadnt noticed it working anyway. Link to comment Share on other sites More sharing options...
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