JohnC2211 Posted July 4, 2012 Share Posted July 4, 2012 Anyway to reduce the casting time of Wards to 0? I think this would make for a much more dynamic magic duelling system. Link to comment Share on other sites More sharing options...
Onar23 Posted July 4, 2012 Share Posted July 4, 2012 I second this. from my (limited) knowledge of modding, it seems easy. Not the kind of thing I could do, but... Link to comment Share on other sites More sharing options...
JohnC2211 Posted July 4, 2012 Author Share Posted July 4, 2012 I'm sure there is some variable within the creation kit which corresponds to cast time, I unfortunately do not have access to the creation kit right now nor do I have the talent to use it! Link to comment Share on other sites More sharing options...
FlapjacksNsyrup Posted July 5, 2012 Share Posted July 5, 2012 You're right, there is a variable called 'Charge Time'! I was going to make this mod at your requests, but I checked and all wards' charge time is already at 0.0. I tested a ward in game and it seemed to be already just about instant to me. I don't really see the problem with how long it takes to cast a ward. Link to comment Share on other sites More sharing options...
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