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Most efficient way to trigger shouts/spell in a custom follower


TheMalazan

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Greetings.

 

Summary: looking for most efficient way to have a custom follower cast a spell or shout.

 

After spending some time looking at various follower mods and reading posts and tutorials, I am still trying to wrap my head around which method may be best (best = cleanest, simplest, script-free, smallest footprint) to have a custom follower cast a spell and/or shout.

 

In this example I want to have a follower that will buff the team upon entering combat.

1. Create a base quest for the follower.

2. Create a package linked to the owner quest.

3. In the package have a condition to monitor for the function: GetCombatState to be run on Subject

4. Have a custom shout attached to the package.

5. Have a spell(s) attached to each word of the shout.

 

For example, when combat is entered, the follower will perform the shout which results in Call To Arms (CallToArmsFortifyHealth100 "Fortify Health", CallToArmsFortifyStamina100 "Fortify Stamina", CallToArmsFortifyArchery100 "Archery") being given to the player and all followers. Do I need all those steps, though? Can I bypass #1 and/or #2 (for example: can I attach the condition and function to the shout and/or spells directly and bypass the quest and/or package)?

 

I know some mods such as Toccata have a fairly complex script system to check and cast spells, but I'd like to stay away from that if possible.

 

Regardless, thanks for taking the time to read. Any insight and opinion is appreciated.

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