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Twin soul modification Help


jefthereaper

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so i have been trying to modify the twin soul perk,

trying to make it a tri soul perk or 10 soul perk

 

 

Just before i continiu, i am doing this with "Syynxs Perky - The Major Perk Overhaul by Jjiinx"

as my base of the mod (i like the mod but i did not like the conjuration tree)

 

Jiinx made the twin perk so that it only works for undead (reanimated creatures)

so when i set the perk to 10, only my reanimated targets came up to 10, while all normal summons still died

 

so i took various screenshots of the origional twin soul perk and re created the perk by giving it back the 3 conditions

 

-Hasperk Perk:"ElementalPotency" 1.00 OR

-GetBaseActorValue Conjuration 100.00 AND

-HasPerk Perk:'DarkSouls' 1.00 OR

 

 

and still it only works on reanimated targets only

 

has anybody a idea how to fix this so it works on all summons?

course honestly for a noob i think i still got a little further (considering i also atlered the other perks and all spells that were added so they are compatible with other magic mods)

but i have no clue how to fix this one, and Jiinx has not awnsered on both the post on his page + the PM i send him (my guess is he stopped for a wile)

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AGH

 

do some people also have this that you are cluelless after a long time of looking for a awnser,

then ask for a awnster and by clicking on something you notice something new and you solve the problem looking like a fool the rest?

thats what just happened :wallbash:

 

i noticed a small "perk owner/spell" tab that you can switch if you click spell inside the "modify comanded actor limit" menu

 

for the moment only the necromancer conjuration based spells are in there, so i need to add fermiliar, and so on to the list too :geek:

 

well if a other noob like me reads this, REMEMBER IT WELL

its very handy if you wan to change the limit of summons

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