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Custom Teddy Bear mesh disappearing.


Danneyo

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Currently, i'm working on a modified version of the in-game Teddy Bear item made to look like Monokuma from the Danganronpa series. The skeleton is modified slightly along with the mesh, but they're all set up the same as the Teddy Bear .nif. When I add it to the game without the skeleton, everything shows up fine, but without collisions since they're attached to the skeleton. When I add it to the game attached to the skeleton, it just disappears. The .nif looks almost identical to the Teddy Bear one, and I can't find any information online about how to do this.

 

4eb17dcf8b8d7cd318041063bdc36db8.png

 

Here's the file, hosted from my Google Drive.

 

Any help would be greatly appreciated.

 

 

 

Update: The disappearing bear has been fixed! However, a new problem has arisen to take it's place. Now, every time it's interacted with and the Havok engine starts acting on it, the bear grows crazy spaghetti arms and starts flying around the room.

Edited by Danneyo
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