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Script help


born04

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Well, I'm nearly finished with building my dungeon mod, however, I'm stuck trying to figure out two scripts I want to use in two boss encounters.

 

The first script I need is one that will be put on the boss to monitor his health %. At 50% health I want it to disable the boss and enable another enemy placed in the room that was set in as "initially disable"-ed. Basically I'm trying to make a boss with two phases: one where you fight him in his "human form" and at 50% health he "becomes" a dragon. If its possible.

 

For the second script, I need to be able to put it on an activator to enable and object with the script that allows objects to cast spells found here: http://www.creationkit.com/Complete_Example_Scripts

Also I need the script on the activator to enable an "initially disable"-ed enemy when activated. What I'm trying to do is have a button( 3 actually) that, when pushed will activate a "weapon" that targets a boss with a very large amount of health, however, as a result of pushing the button another powerful enemy will join the fight, so it's really a tough choice to make.

 

I know these scripts are asking a bit much and might not be possible but any help would be appreciated. Just trying to make unique boss encounters not normally seen in a game like skyrim.

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I'll bump this only once because I posted this on the 4th which, in hindsight, may have been a bad idea. So, if anyone knows how to do either of these or if it's possible please let me know. Thanks.
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