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mods not working anymore after patch 1.0.2.0 and FalloutCustom.ini bug the atomic shop


destruq

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Hi all,

i just want to said that the file Fallout76Custom.ini doesnt work anymore more and if you it in your folder it will bug out the atomic shop.

The pictures item will not load and u have atomic item in your camp they will disepaere.

After i remove the file all come back.

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i try some stuff and for the atomic shop work with mods it seems i need to add this : SeventySix - ATX_Main.ba2, SeventySix - ATX_Textures.ba2 : in the Fallout76Custom.ini

 

Worked for me, without this I was unable to to enter build mode in my CAMP

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i try some stuff and for the atomic shop work with mods it seems i need to add this : SeventySix - ATX_Main.ba2, SeventySix - ATX_Textures.ba2 : in the Fallout76Custom.ini

did you add this to sResourceArchiveList2 or sResourceIndexFileList ?

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The latest patch both BROKE the game for many players (until they learned how to use bizzare 'work-arounds') and silently nerfed many power player tricks, like 'farming' rare resources from known spawn points. Which proves once again Beth is both grossly incompetent and malicious.

 

But here the topic is 'mods' (by which you mean unapproved HACKS that Zenimax's lawyers make clear are completely against the 'rules' in the new TOS- tho you are free to ignore the TOS if you know your own national laws override the conditions- which with respect of hacks of an online game these days is most unlikely).

 

But here's the very on-topic point. Beth is getting closer to various things- and 'anti-cheat' is on of them. By anti-cheat, I mean an installed file check to ensure only the original files are present. Later this will swap to a test of RUNNING file assets. True hacking can escape even this test, but not the kind of 'modding' peopel here are discussing.

 

There is a GIANT misunderstanding shared by most on this forum- and that relates to why FO:76 can currently be 'modded'. Silly people think it is because of a Beth policy towards PC modders. It is NOT. It is purely an expression of current coding incompetence. - as proven by patches that change a few megabytes of data at most requiring a download of many gigabytes. And updates like yesterday's that repeatedly crashed to desktop for many players.

 

IF the game survives even 6 months (and if I was the big boss at Zenimax, I'd order the game fully cancelled and refunds offered to all players to stem the 'blood loss'), even Beth will get better at the updates- and NO this will not mean a better game, but this will mean updates that do the kind of things one would have expected from day one- including killing crude hacking that many here call 'modding'.

 

So one day soon the thread will be "update X has killed all our mods" and there will not be a simple trick further down in the thread to get 'mods' working again. So if you are messing around in a desperate attempt to derive a little fun from this dumpster fire in the meantime, all power to you and best wishes. But if you are thinking you are preparing for a bright future modding FO:76, you are simply wasting time and effort that would be better spent on a better game from a better (and more customer friendly) dev.

 

PS only two nights ago I was watching a stream from power players 'farming' essential springs that Beth has now spitefully nerfed. Won't be long before a pack of said springs appears in the Atom Shop for the 'bargain' price of 20 dollars.

Edited by zanity
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