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Weird GECK problem (local variable problem?)


StealthDick

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So I had a small cutscene working for the last 2 days, but a few hours ago it somehow broke. I don't know when or how it broke, but whenever I load my plugin I get warning messages with Geck Power up like:

 

"SCRIPTS: Trying to access local variable 13 in script 'aaaSSSQuestScript' -- Variable not found"

 

"Origin 005C2857"

 

Then:

"MASTERFILE: Unable to find variableID 13 on script 'aaaSSSQuestScript' in TESConditionIten Parameter Init for QUST Form 'aaaSSSQuest' (0100076A6)"

 

"Origin: 004A6B28"

 

Then I get:

 

"SCRIPTS: Trying to access local variable 13 in script 'aaaSSSQuestScript' -- Variable not found"

 

"Origin 005C2857"

 

Again, Then I get :

 

"MASTERFILE: Unable to find variableID 13 on script 'aaaSSSQuestScript' in TESConditionIten Parameter Init for QUST Form 'aaaSSSQuest' (0100076A6)"

 

"Origin: 004A6B28"

Again, and it repeats itself until I click on "Yes to all".

 

Nothing like this has ever happened to me before, the script it's calling on doesn't even have 13 variables.

Can I please get some help with this, I'm pulling my hair out over it!

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I F***ING FOUND OUT THE PROBLEM, thanks FNVEdit!

In Quest objectives I was calling on a variable I deleted!

It hasn't fixed my cutscene, but atleast I dont have to see that message whenever I open GECK_PU!

fml >:(

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