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Editing Skyrim.esm


Rennn

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If I was to make a TC which edited the Skyrim.esm to delete all named NPCs and add more NPCs and places, would that conflict with literally every mod that requires an esp? Meshes and textures would still work, but would anything else? I don't need to know with total accuracy, but do you think the following mods would still work, assuming the only things changed in the .esm were physical bodies such as people and places, as well as quests, but if it did not affect AI packages or crafting, or global mechanics like that? Like I said, total accuracy isn't needed, this is just in theory for the moment.

 

1. UFO Ultimate Follower Overhaul

2. mods to add craftables

3. SkyUI

4. WATER Redux

5. SKSE

6. Drop Lit Torches

7. ENB

8. mods to add more trees and plants to the landscape

 

Or would it be a way better idea to use an esp to delete all the people and make the aforementioned changes to Skyrim? Would that cause more bugs with only the vanilla game than editing the .esm directly?

 

Also, this is a bit of a loaded question atm, but is there a mod cleaning utility of some kind? If I edit literally every cell in Skyrim that's probably going to cause vast amounts of dirt.

Edited by Rennn
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