XutzBR Posted December 5, 2018 Share Posted December 5, 2018 I'm trying to make a respawning container in a cell set as a NoResetZone, by creating custom containers linked to another cell. In this other cell, the containers are set to respawn.But there starts my problem. As I've seen on the creation kit site, the cell will reset only if the player enters the cell, with different periods of time if the cell is cleared or not. So here is my question: does the containers respawn or not? If not, is there a way to achieve what I'm trying to do (preferably without scripting, which I'm terrible at)? Link to comment Share on other sites More sharing options...
TyburnKetch Posted December 8, 2018 Share Posted December 8, 2018 (edited) Could you not just leave the actual containers in your real cell? Behind a wall if need be. Leave the no respawn containers in your dummy / storage cell where they are safe but containers you want to respawn in your actual cell. Edited December 8, 2018 by TyburnKetch Link to comment Share on other sites More sharing options...
XutzBR Posted December 10, 2018 Author Share Posted December 10, 2018 I think I understand what you are saying, but that would make everything sooo complicated, because I would have to create tons of custom containers and leave them in a NoResetZone and make the cell respawnable, which I believe would compromise the safe-player-home idea.I thought of a better solution: instead of leaving the respawnable containers in a cell, I could leave them in the void on an outside cell. I believe the respawn time on world cells is 30 days. Link to comment Share on other sites More sharing options...
foamyesque Posted December 10, 2018 Share Posted December 10, 2018 Stick the containers in an alias and run a handful of lines of scripting to empty the inventory and re-add the default one every X time? Link to comment Share on other sites More sharing options...
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