Pokepunch Posted December 5, 2018 Share Posted December 5, 2018 When you open the inventory of a Power Armor frame the game limits what items you can see to those that belong in PA; Armor pieces and Fusion Cores. I've looked around the CK and through Inventory and PA related scripts and found nothing. Does anybody know if this can be done for a custom container? Link to comment Share on other sites More sharing options...
senterpat Posted December 5, 2018 Share Posted December 5, 2018 Make a form list of items or keywords that can be placed in there, and then check against that list and add them back to the player inventory if they canât go in there. Link to comment Share on other sites More sharing options...
Wolfmark Posted December 7, 2018 Share Posted December 7, 2018 The form list can be attached to the container using Creation Kit (there's a combo-box for this in the bottom left corner with "Contains Only" as label). Link to comment Share on other sites More sharing options...
SKKmods Posted December 7, 2018 Share Posted December 7, 2018 invert of BobbleheadStandContainerScript.OnItemAdded ;If an item is added and it's a bobblehead then add it to the array, else give it back to the player. Link to comment Share on other sites More sharing options...
Pokepunch Posted December 7, 2018 Author Share Posted December 7, 2018 I was asking more about the visual aspect of only showing the player's items that can be added to the container. Link to comment Share on other sites More sharing options...
SKKmods Posted December 8, 2018 Share Posted December 8, 2018 Since the base game bobblehead stand uses a workaround script, we could infer that display filtering it is not an accessible function else it would be used. Link to comment Share on other sites More sharing options...
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