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TESVSnip, TESSnip, and the problems they cause.


DethChikkin

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So, pretty much im sick of encountering missing meshes in dungeons relating to specifically to this issue:

 

http://forums.bethsoft.com/topic/1378149-forms-unsafe-to-touch-with-tesvsnip/

 

and on here:

 

http://skyrim.nexusmods.com/mods/9557

 

i saw this post:

 

"@DarkGenius: The kind of thing you're describing is caused by mods that have been edited with TESVSnip. You need to check your load order and remove anything that's been around since before February, and anything else that's been edited with TESVSnip before or since then. Those other mods are corrupt and the missing pieces are the result of that corruption." - Arthmoor

 

did that, and still came up with bugs.

 

currently i heard the safest way is to search for mod dates and nix everything older then april 30th, but i realized there might be some people that still use TESVSnip.

 

is there a better way to make sure i dont have any mods edited with TESVSnip?

am i right in my method?

are people still using tesvsnip?

what are the specific areas that this effect and what does it not effect?

 

ill post mod lists once im done sorting through it using this method, doing a complete reinstall. ill put both mods that pass and the ones that dont (theres a few im a little steamed didnt pass :/ )

 

EDIT: Here's the load order (forgive me if this is the wrong thread, this didnt really feel like im asking for help more so wanting to hear some shared thoughts on the subject.

00  Skyrim.esm
01  Update.esm
02  3rdEraWeaponsMoS.esm  <----- TESSnip Bugged!!!
03  Immersive Patrols x2.esm
04  Populated Cities NPCListMaster.esm
05  SkyMoMod.esm
06  WARZONES - Civil Unrest.esm
07  BlackTowerArmory.esm
08  JSwords.esm
09  CMNewCompanions.esm
0A  hideout.esm  <----- TESSnip Bugged!!!
0B  SoS - The Dungeons.esp  [Version 1.2]
0C  SoS - The Wilds.esp  [Version 1.1]
0D  Realistic Lighting.esp
0E  Realistic Lighting Patcher.esp
0F  Weapons and Armor fixes.esp
10  Weapons and Armor fixes - Hacks.esp
11  Chesko_WearableLantern.esp
12  Convenient Horses.esp
13  Craftable Torches.esp  <----- TESSnip Bugged!!!
14  dD - Enhanced Blood Main.esp
15  Dr_Bandolier.esp
16  EveryoneGetInside.esp  <----- TESSnip Bugged!!!
17  More Craftables.esp
18  MoreRainWindy33percentLessView.esp  <----- TESSnip Bugged!!!
19  MoreSnowWindyand75percentLessView.esp  <----- TESSnip Bugged!!!
1A  People Have Torches.esp  <----- TESSnip Bugged!!!
1B  PerkPointPotion.esp  
1C  SkyMoMod_lists.esp
1D  SkyMoMod Extras Collectables.esp
1E  xgfPferdeKarren-en.esp  [Version 1.5]
1F  BlackSacramentArmor.esp
20  BlackSacramentDBreplacer.esp
21  Bucklers-Complete.esp  <----- TESSnip Bugged!!!
22  Cloaks - Player Only.esp
23  1nivWICCloaks.esp  [Version 2.0]
24  dragonboneweaponscomplete.esp
25  dragonpriestmasks.esp  <----- TESSnip Bugged!!! (use new version)
26  LFArmors.esp  <----- TESSnip Bugged!!! (use Immersive Armor instead)
27  3rdEraWeaponsMoS.esp  <----- TESSnip Bugged!!!
28  Smithing Perks Overhaul - Balanced.esp  <----- TESSnip Bugged!!! (have to wait for update
29  Complete Crafting Overhaul - BS version.esp  <----- TESSnip Bugged!!! (have to wait for update)
2A  DeadlyDragons.esp
2B  DeadlyDragonsArmory.esp
2C  Monster Wars.esp
2D  BlackTowerUpdate.esp
2E  hobbithouse.esp  <----- TESSnip Bugged!!!
2F  RiverWood Redux.esp
30  Riverwood Redux Expanded Basement.esp
31  Whiterun Ferns.esp  <----- TESSnip Bugged!!!
32  whiterunMarket.esp
33  AT - Loot Arrows +75%.esp
34  AT - Faster Arrows Improved +50%.esp
35  AT - Merchants Arrows +75%.esp
36  AT - Recover +50% Arrows.esp
37  AT - Increased Progressive Damage (BS and CCO) +50%.esp
38  Headbomb's Better Sorting - Books.esp                       -|
39  Headbomb's Better Sorting - Soul Gems (PseudoVanilla).esp    |
3A  Headbomb's Better Sorting - Potions (Normal Weight).esp      |
3B  Headbomb's Better Sorting - Food (Weightless).esp            |
3C  Headbomb's Better Sorting - Soul Gems (Ranked).esp           |
3D  Headbomb's Better Sorting - Food (Light Weight).esp          |
3E  Headbomb's Better Sorting - Potions (Weightless).esp         |
3F  Headbomb's Better Sorting - Food (Reduced Weight).esp        |  <----- TESSnip Bugged!!!
40  Headbomb's Better Sorting - Potions (Half Weight).esp        |
41  Headbomb's Better Sorting - Miscellaneous.esp                |
42  Headbomb's Better Sorting - Food (Normal Weight).esp         |
43  Headbomb's Better Sorting - Potions (Light Weight).esp       |
44  Headbomb's Better Sorting - Ammo.esp                         |
45  Headbomb's Better Sorting - Ingredients.esp                  |
46  Headbomb's Better Sorting - Spells.esp                      _|
47  Fast Respawns And Rich Merchants.esp  <----- TESSnip Bugged!!!
48  Increased Merchant Stock x5.esp  <----- TESSnip Bugged!!!
49  Killable Children.esp  <----- TESSnip Bugged!!! (using Killable and Lootable Children instead)
4A  Killable Children - Quest Important Protected.esp  <----- TESSnip Bugged!!!
4B  VariedGuards.esp  <----- TESSnip Bugged!!!
4C  Better Villages.esp  <----- TESSnip Bugged!!!
4D  Populated Cities.esp
4E  1portalgun.esp  <----- TESSnip Bugged!!!
4F  MasterTheTimeAndSpaceTOGGLE.esp
50  MidasSkyrim.esp  <----- TESSnip Bugged!!!
51  Phenderix's Magic Evolved.esp
52  DeadlySpellImpacts.esp
53  DeadlySpellImpacts - Two Fire.esp
54  The Dance of Death.esp
55  PerkUP-TwoHanded.esp      -|
56  PerkUP-Speech.esp          |
57  PerkUP-Smithing.esp        |
58  PerkUP-Restoration.esp     |
59  PerkUP-Pickpocket.esp      |
5A  PerkUP-OneHanded.esp       |
5B  PerkUP-Lockpicking.esp     |
5C  PerkUP-LightArmor.esp      |  <----- TESSnip Bugged!!! (testing out Syynxs Perky - The Major Perk Overhaul as a replacement)
5D  PerkUP-Illusion.esp        |
5E  PerkUP-Destruction.esp     |
5F  PerkUP-Block.esp           |
60  PerkUP-Alchemy.esp         |
61  PerkUP-Alteration.esp      |
62  PerkUP-Conjuration.esp     |
63  PerkUP-Enchanting.esp      |
64  PerkUP-Archery.esp         |
65  PerkUP-HeavyArmor.esp      |
66  PerkUP-Sneak.esp          _|
67  UFO - Ultimate Follower Overhaul.esp
68  CMNewCompanions.esp
69  moveitLWT.esp
6A  Alternate Start - Live Another Life.esp  [Version 2.0]
6B  WATER.esp
6C  WATER - Get Wet.esp
6D  GreenWaterFix_Compatible.esp
6E  cartographers map markers.esp  <----- TESSnip Bugged!!!
6F  Bashed Patch, 0.esp
70  ImprovedScImpUniforms - WARZONES only.esp  <----- TESSnip Bugged!!!
71  NPCEssential - Carriage Drivers.esp  <----- TESSnip Bugged!!!
72  NPCEssential - Stable Masters.esp  <----- TESSnip Bugged!!!
73  NPCEssential - Trainers.esp  <----- TESSnip Bugged!!!

again, this is only going off of dates, no way to know for certain if im truly safe. which is why i posted here for your thoughts and your methods as well.

Edited by DethChikkin
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Apart for bad TESnip uses, the only thing i know about making it dangerous is merging.

 

If you merge 2 esps with tesnip, it might happen to assign the same FormID to two objects. Usually the CK fixes it itself, but not everytime.

 

I don't remember where i've read this

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Unfortunately, the date stamp on a mod doesn't reliably tell you anything. You would have better luck reading the date on the readme file (if the mod author is a conscientious person who writes a readme file and dates it.)

 

The reason that I say that date stamps are not reliable is because changing your load order in Wrye Bash changes the date on a mod. If I put a brand-new mod into my load order before my oldest mod, I may suddenly have a brand-new mod that looks like it was made in 2011. Certain modding operations such as creating masters can place very old date stamps on mods. In Oblivion, the act of using TES4Edit to modclean could give you a very old date stamp, but if you touched the mod to make the date stamp accurate, you could make the mod dirty again.

Edited by David Brasher
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i was looking at upload dates not date stamps on the mods themselves, but thats good to know. even looking for a better date relies on trust that the modder knows whats up and knows what he's doing... god i cant wait till this game is as old as oblivion is now, then ill mod the hell out of it.

 

really my problems started when WiS was discontinued. it wasnt really the monsters or warzones, but the gameplay tweaks that hit it for me. i use the uncapper and its PERFECT. not to mention darkages makes OP weapons not so OP (depending on what it is).

so here i am, trying to piece together what little of that experience i can with bit and scraps from random modders that seem to have disappeared in bleakfalls barrow somewhere back around march or February ....

 

and now my video card is heating up way too much and im passing my ghz and virtual mem with enb XD. think ill focus on my heating issue for now and do some research on my preferred mod list and re-download CK in steam, thx for the imput.

 

btw, is there a thread for swaping mod lists? id love to see what some other users have, it might fit my taste

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