MackenzieBeyer Posted December 5, 2018 Share Posted December 5, 2018 I am making a custom quest for Fallout 4. I have made multiple quests for Skyrim but never ran into this problem. The quest will not appear on the pipboy at all. However, when I SQV the quest, it is running properly. The stages advance when they're supposed to, dialogue appears at the proper stage, aliases are filled etc. I hope someone can help. Link to comment Share on other sites More sharing options...
Wolfmark Posted December 7, 2018 Share Posted December 7, 2018 Add at least one objective and use SetObjectiveDisplayed, SetObjectiveFailed and SetObjectiveCompleted functions (from Quest script) to show and hide them. Link to comment Share on other sites More sharing options...
MackenzieBeyer Posted December 11, 2018 Author Share Posted December 11, 2018 I did all of that. Every objective has that code, but it still isn't showing. I'm not sure what I'm doing wrong. The quest would not even run without my aliases set to optional. Maybe that could be the problem. Link to comment Share on other sites More sharing options...
werr92 Posted December 11, 2018 Share Posted December 11, 2018 From what you're saying, I bet, your Aliases contain a mistake. Because of that, they are not being filled correctly, and a quest won't fire. Classic. Link to comment Share on other sites More sharing options...
MackenzieBeyer Posted December 11, 2018 Author Share Posted December 11, 2018 Any idea how to fix the aliases? None of them are filling. Link to comment Share on other sites More sharing options...
werr92 Posted December 11, 2018 Share Posted December 11, 2018 (edited) There's no big science behind that usually. Post the screens of your quest. Quest Tab, Objectives, Stages, Alias Tab (in detail with every Alias opened), ect. Need data before anyone could tell you what to fix exactly. There's a basic set of rules on how to design quests, based on the principals the game engine operates. The majority of people skip those for some reason. Result is always perfect: if their quest is a bit more complicated that the poor Bendu Olo tutorial, it won't work. And always check/troubleshoot your file using a clean save. Edited December 11, 2018 by werr92 Link to comment Share on other sites More sharing options...
MackenzieBeyer Posted December 11, 2018 Author Share Posted December 11, 2018 Here is the quest data screen and the aliases Link to comment Share on other sites More sharing options...
Pokepunch Posted December 11, 2018 Share Posted December 11, 2018 For the ShackKey Alias you haven't select your key object in the dropdown. Link to comment Share on other sites More sharing options...
werr92 Posted December 11, 2018 Share Posted December 11, 2018 (edited) Apart from what Pokepunch said, a question for you: are BarrysBox (didn't provide an alias window for that), BarryTape01 and HaywoodEllery -- all newly created IDs (and used only in this quest), or is there a vanilla record somewhere? Plus, since you've created a Key Alias inside a Box Alias, the last one should come higher than Key Alias on the list of Aliases. Edited December 11, 2018 by werr92 Link to comment Share on other sites More sharing options...
MackenzieBeyer Posted December 12, 2018 Author Share Posted December 12, 2018 What do you mean by vanilla record? When I created the alias NPCs, I created totally new actors, however, when I created the box and tape, I duplicated an already existing box and tape. Link to comment Share on other sites More sharing options...
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