SirDoddles Posted December 5, 2018 Share Posted December 5, 2018 (edited) Is anyone able to give us Lycanthropes some love by fixing the spazzy right leg animation when sprinting in Beast form?Cheers.EDIT: I have to say, this lack of interest is quite alarming. Such an issue in the base game is certainly FAR more important than some trivial new weapon or texture... Edited December 9, 2018 by SirDoddles Link to comment Share on other sites More sharing options...
Delahunty78 Posted February 14, 2019 Share Posted February 14, 2019 Agreed. Needs attention. Link to comment Share on other sites More sharing options...
Delahunty78 Posted April 7, 2019 Share Posted April 7, 2019 Bump. Can't anyone fix this??? Link to comment Share on other sites More sharing options...
Jumbuck87 Posted April 15, 2019 Share Posted April 15, 2019 (edited) Agh! I cannot unsee this now! It's way more noticeable with a lighter fur colour on your Werewolf too. Leg is straight busted. Any 3DS MAX wizards out there? Edited April 15, 2019 by Jumbuck87 Link to comment Share on other sites More sharing options...
Jumbuck87 Posted April 15, 2019 Share Posted April 15, 2019 So I've been trying to fix the spazzy leg animation. I now have 3DS MAX 2018 and the BSA files extracted and ready. However I have run into a stumbling block. I can import .nif files like skeletons and meshes to 3DS MAX just fine, no worries there, but I cannot import .hkx animation files. I need to somehow convert them to .kf in order to import them and then HOPEFULLY I'll be able to figure out how to fix that DAMN leg! Link to comment Share on other sites More sharing options...
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