ryanfss Posted December 6, 2018 Share Posted December 6, 2018 I have a custom mesh created in Max that is meant to be a display. I added the nodes in NifSkope and made them children of the main objects node, but the problem is the display is animated and when the animation is played the nodes stay stationary. I'm guessing that if I add bones in Max that will work or at least that is what I have read in the past, But I can't seem to figure out how to export them. Found a bunch of topics saying to create bones for nodes, but none saying how to name and export them. Can anyone shed some light on this? Link to comment Share on other sites More sharing options...
ryanfss Posted December 6, 2018 Author Share Posted December 6, 2018 Found the answer I needed. For anybody trying to do the same; create a dummy and name it whatever you need. Then right click, object properties, user defined - type sgoKeep = 1. Thanks to Etheron for the tip. Link to comment Share on other sites More sharing options...
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