Avenger20A Posted August 23, 2008 Share Posted August 23, 2008 Is there a mod to change magic casting to toggle. So you can press "C" to turn on a Magic then press it agian to stop it? How about some tutorials or help so I could make one. Link to comment Share on other sites More sharing options...
mcjimmy4 Posted August 23, 2008 Share Posted August 23, 2008 What kinda mods?? if you meen like night eye mods and that there is one http://www.tesnexus.com/downloads/file.php?id=8755 thats a night eye one i cant think of any others... Link to comment Share on other sites More sharing options...
Avenger20A Posted August 23, 2008 Author Share Posted August 23, 2008 Lets say you want light, you select the light spell and press "C" thus activating the light, but rather then a timer, the light spell won't end till you press "C" again or your mp reaches 0. Thats what mean. Link to comment Share on other sites More sharing options...
myrmaad Posted August 24, 2008 Share Posted August 24, 2008 Lets say you want light, you select the light spell and press "C" thus activating the light, but rather then a timer, the light spell won't end till you press "C" again or your mp reaches 0. Thats what mean. Personally I think this is better handled with hotkeys, but I use a hotkey expansion mod, to make the best use of it. So all my spells that I use most often are handled with a dedicated hotkey or hotkey combo (shift/1 for example) Something like light I don't use much but when I do it's easy to grab the "long" version and then when it's almost finished I just press again, and the light stays on.. and that way all my other magic spells are still easily accessible at the press of one key/one key combo (still one keystroke) I also make great use of enchanted items, so If I thought I'd need light for more than five minutes I could equip a light-enchanted item and the light would stay on until I chose to unequip. For Nighteye, I got a pair of glasses at Apachii goddess store and enchanted them with Nighteye. When we are thinking of mods, I think, it might be best to consider what's already available and popular, and make our mods compatible with those, while attempting to fill a gap that those don't address. This is just my opinion, though and your mileage may vary. Good luck with creating a mod! Link to comment Share on other sites More sharing options...
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