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SKSE64 has been updated


sodaRAIN10

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there are loads of videos out there, that can help you on "how to install mods" SKSE64 updated again to fix an issue it was having for many people. I understand you "might" have outdated mods that need to be updated for the new skse64 version.

 

The mods I have that require skse64 have been updated "twice" to work with the new skse64 version. Also read the description on mod pages. Changelog on each of them (not everyone of them have it though). They can tell you what's been added \ changed. Mods can also have trouble working with different mods.

 

Same mods offer patch mods to help them to work together, note every mod could work right with each other. Basically you'll get a CTD (Crash to dasktop). It happens and it's normal to run into problems. I have a heavy amount of mods installed, sometimes it crashes but I don't let it me bug me too much.

 

If you are having trouble, don't be afraid to ask for help. Again; there are videos out there that can help you. There is also like -LOOT-. A tool to auto move your mod load order around to the best places, so those mods can work. Load order is important, some mods need to be above the mod list, some all the way down like xp32 (my favorite mod). in order for them to work.

Edited by sodaRAIN10
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Was there another update of CC lately? Today I've downloaded Special Edition and installed the latest version of SKSE64, but when I want to launch Skyrim I got the message

 

"You are using a newer version of Skyrim than this version of SKSE64 supports.
If this version just came out, please be patient while we update our code.
In the meantime, please check http://skse.silverlock.org for updates.
Do not email about this!
Runtime: 1.5.62
SKSE64: 2.0.8"

 

I am confused... But well, that reminds me why I prefer LE

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Was there another update of CC lately? Today I've downloaded Special Edition and installed the latest version of SKSE64, but when I want to launch Skyrim I got the message

 

"You are using a newer version of Skyrim than this version of SKSE64 supports.

If this version just came out, please be patient while we update our code.

In the meantime, please check http://skse.silverlock.org for updates.

Do not email about this!

Runtime: 1.5.62

SKSE64: 2.0.8"

 

I am confused... But well, that reminds me why I prefer LE

 

Just learned something this morning muckin' about with a few new mods that kinda lines up with what sodarain10 said here

 

 

 

Same mods offer patch mods to help them to work together

 

I usually don't add mods to my load order mid-playthrough. A habit i picked up with oldrim running a full load. But since this is my first playthrough on SSE after a break from modding i said screw it and threw some in. A couple needed patches to get Vortex to let me get to LOOT. that's when the issue hit. Racemenu Version Error blah blah blah.

 

I was up and running no issues. Two patches later and i was CTD'ing with a quickness. Scrapped the patches and the mods that needed them and i was golden again. Check any patches and the mods you had to generate them for in the last few days. And since you just pulled down SSE yesterday, i would try taking any mods that need patches to work with Racemenu out until the next version of that mod is released. Do that and pull down the SKSE64 which i think is 2.00.11 or .12 i think and you should be OK.

Edited by spiritreaver1217b
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