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restoring an interior cell to default


CrashMasterJMM

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Thanks for reply

 

I am not sure i understand "But you will have to place your Follower back in that cell afterwards."? My new NPC is runnung around kicking in the game allready so .....hm

 

Or could i just useTes5edit....as it is.....still just loading my NPC ESP ?

 

Edit:I found the Pelt...do i just remove it? nothing bad happens to my new NPC esp?

If you placed your Follower in that cell, after you delete it from your mod load it up in the CK and see if your NPC is where you left them. If not simply place them in that cell again. Not quite understanding Edit:I found the Pelt...do i just remove it? I would remove the entire cell from YOUR mod that way should not be any problems. It would be as if you never touched it. Hope that answers your question.

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  • 1 year later...

Sorry, I know this is an old thread, but I need help here.

 

I made a mod, which is basically just a chest with a few custom items in it.

 

Whilst scrolling and panning in the ratway vault cell to find somewhere to place the chest I seem to have broken the cell, as when you enter the vaults in game most of that world space is missing. Is there any way to reset it?

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