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Allegiance Overhaul


CYBERNINJAZERO

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First thank you for reading in-spite of the name I promise it's not as Huge as it sounds (I just like the name) I hope my request is reasonable I want a mod that changes the triggers of the faction ultimatums I know they can be turned off there's a mod that does it but I want to know if they can be rearranged instead (trigger earlier or later) my main request is for the Ultimatums to trigger after you deal with the brotherhood and report to the faction that asked you to deal with them I do have a second larger request that involves changing the order of Legion Quests


--Quests Reordered--

Mr. House (same order as vanilla)

-The House Always Wins I

-The House Always Wins II

-The House Always Wins III

-The House Always Wins IV

-The House Always Wins V (Full Loyalty)

NCR (same order as vanilla)

-Things That Go Boom

-Kings' Gambit

-For the Republic, Part 2

--The Great Khans (Legion Infamy)

--The Omertas (Legion Infamy)

--Mr. House

--Brotherhood of Steel (Full Loyalty)

Caesar's Legion

-Render Unto Caesar

--Mr. House

--Boomers

--White Glove Society (NCR Infamy)

-Et Tumor, Brute? (After you complete the last part If you pass the second Medicine Skill check he won't say "leave it alone" but "I want you to join me in my tent" and start the quest early. If you save him after finishing it when he says "lest we grow sentimental here" he will talk about the next quest)

--Brotherhood of Steel (Full Loyalty) - (if you finish "Et Tumor, Brute?" first, then when you go to Caesar after saving him, he will say his usual dialogue until "lest we grow sentimental here" then he'll ask "has the Brotherhood been destroyed" and you will have all the usual options )

(if you kill Caesar you either fail the legion like in Vanilla or make the Skill-check, after "We can't let it stand in the way of Legions Goals" dialogue ends if you haven't destroyed the Brotherhood and you continue the quest, out of necessity either subtitle only dialogue or an acknowledgment cut from Lucius other quests is given when you return to him)

(after turning in the Brotherhood quest to Lucius he will start the "Our Scouts" dialogue)

Yes Man/Wild Card

-Ace in the Hole

-Change in Management (nullifies all infamy that would otherwise be gained in this route)

-Side Bets

--Boomers (Legion/NCR Infamy)

--Great Khans (Legion/NCR Infamy)

--White Glove Society (Legion/NCR Infamy)

--Omertas (Legion and NCR Infamy)

--Brotherhood of Steel (Full Loyalty)

The Rest of the Quests not mentioned here will go on as normal

--Faction Spies--

Legion and NCR spies will no longer be able to magically detect your alliance with Mr. House and it's progress they will still be implanted in each others factions however

Mr House will obviously still know if his army is destroyed and you will fail his questline same as vanilla for that choice

If you complete "Change in Management" they will no longer be able to detect your progress with Yes Man otherwise you will gain the standard infamy for progressing in "Outside Bets" as spies can see you talk to a robot in the middle of the street

it is still possible to fail "Don't Tread on the Bear" and "Beware the Wrath of Caesar" by gaining too much Infamy however they will not fail automatically until you report to a faction after dealing with the Brotherhood of Steel

the final turning point for all factions will be the Brotherhood of Steel, whichever faction you report to after dealing with them will lock you out of all other factions except Yes Man





My reasoning/why I want this mod

I want this mod because I the way the Allegiance system currently operates hampers my Immersion why/how can the NCR and Legion detect what you do for Mr. House? it can't be their spies the only thing those can tell their factions is every time you enter the building (Lucky 38) and if that is what they report then you should/would lose rep EVERYTIME you enter the building which given that it is the most popular player home in Vanilla makes it insane but I'd still have the Brotherhood part trigger/end the Ultimatums, My logic for that is that The Brotherhood are such a large/powerful faction that whatever way you deal with them is impossible to not notice, they either Blow Up in a massive explosion, are exiled before that explosion or Ally with the Factions (only NCR in the base game but the cut content for the other sides has been re added by some mods). the same logic for House applies to Yes Man if he's in the street anyone can see you talking to him so you should lose rep as normal but if he's in the 38 not even the Brotherhood should cause you to trigger the Ultimatums my reasoning behind this not also applying to House is that both factions ask you to kill House early on (and mods have re-added his death announcement which was cut by a glitch since people on the streets reacted to it in vanilla) so by the time you deal with the Brotherhood even if they don't know that you did it for House they know you didn't do it for them. As for the Legion changes I want, I admit that's all because of Chief Hanlon my first playthrough with him went how you'd expect it to, so I'd really like the ability to assassinate Caesar before locking myself out of the NCR

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