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3 questions for the old hands.


NoelOne

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Hi All,

 

Recently loaded and playing FO-NV and I have a minor issue. How do I add weapon mods to weapons in the game? ::EXAMPLE:: I have a plasma rifle and I want to add the plasma charger mod. Can Someone tell me how, or point me to a FAQ? I don't get a chance to add the weapon mods at a Workbench or Reload Bench. What am I missing?

 

Also can someone point me at a list of items in the game?

 

Here's my load list. Would Project Nevada and AWOP create any major problems?

 

 

FalloutNV.esm

MercenaryPack.esm

TribalPack.esm

FOOK - New Vegas.esm

Lings.esm

Craft Master.esm

CASE.esm

Craft Pack.esm

Leveled List Organizer.esm

Purge Cell Buffers.esp

GOODSPRINGSHOME.esp

FOOK - New Vegas.esp

PaintPA.esp

BookRestoration.esp

NavBeacon.esp

BuryYourTreasure.esp

ExerciseMat.esp

Rebirth Revised - Vanilla.esp

AB-Virtualized Storage System.esp

LingsPrettyThings.esp

CASE-Rebalance.esp

Lings-PlayableRaces.esp

Killers industries gun set.esp

HomeCalledGrit.esp

XM2281.esp

Magnum Sniper Rifle.esp

Tactical weapons.esp

m24.esp

Craft Pack-Patch CASE.esp

Craft Pack-Merged.esp

FOOK - Lings.esp

 

Total active plugins: 31

Total plugins: 65

 

 

Thanks in Advance, for any help.

Cheers!

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I believe that you can equip the weapon then go to your inventory and hit 'X' (While the weapon is highlighted), it will give you the option to install a mod.

 

The best option is install The Weapon Mod Menu at http://newvegas.nexusmods.com/mods/44515

 

The Weapon Mod Menu replaces the existing menu when choosing to "Mod Weapon" in the PipBoy. You use it by pressing "X" as you normally would to open the mod menu.

 

There are four main features added by The Weapon Mod Menu:

 

Removal of attached weapon mods

Specific information on the amount of improvement each mod gives

Information about all of the weapon's mods, even if you don't own any of them

The number of available mods in your inventory

 

 

 

 

See The Weapon Mod Menu in action with Gopher's Fallout New Vegas Mod Clinic - Part 11 and TheTuninator's Fallout: New Vegas-Mods of the Week-Episode 31.

 

A very special thanks goes to schlangster, who created the new NVSE functions that make this mod possible. (And for letting me have a sneak peek at them so I could have the mod ready when NVSE was updated.)

Edited by cndblank
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