TheWormpie Posted December 14, 2018 Share Posted December 14, 2018 Here's what I found:It probably won't fix any issues, but it's good practice to name the root NiNode/BSFadeNode the same as the file itself.In Shader Flags 1, check the Specular flag. All meshes with normal diffuse textures should have this checked, I think.In Shader Flags 2, check the EnvMap_Light_Fade flag. I'm not exactly sure what this does, but pretty much every vanilla file in the entire game has this checked.In Shader Flags 2, check the Vertex Colors flag, since your mesh seems to contain vertex color data. Link to comment Share on other sites More sharing options...
wilwhitt56 Posted January 22, 2019 Author Share Posted January 22, 2019 Here's what I found:It probably won't fix any issues, but it's good practice to name the root NiNode/BSFadeNode the same as the file itself.In Shader Flags 1, check the Specular flag. All meshes with normal diffuse textures should have this checked, I think.In Shader Flags 2, check the EnvMap_Light_Fade flag. I'm not exactly sure what this does, but pretty much every vanilla file in the entire game has this checked.In Shader Flags 2, check the Vertex Colors flag, since your mesh seems to contain vertex color data. ok i just came back, you're gonna have to be specific as to where these are in the nif Link to comment Share on other sites More sharing options...
TheWormpie Posted January 22, 2019 Share Posted January 22, 2019 The Shader Flags can still be found under the BSLightingShaderProperty settings. Link to comment Share on other sites More sharing options...
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