lazloarcadia Posted December 9, 2018 Share Posted December 9, 2018 (edited) Ok guys, I've been playing Bethesda games for some time now and modding them since FO3? By modding I mean that I use other peoples works as I admittedly don't understand mod creation well enough to do it myself. After working with mods and the related tools (FO4Edit, etc) for the past several years however I thought I had a pretty good understanding of what would constitute a "reasonable" mod & / or load order. I was apparently wrong. My game takes forever to load, like 20 minutes or longer, and then is unstable as hell, crashing every 60 - 90 minutes give or take. This is likely some form of memory leak where the longer I play the larger some virtual memory file is getting until it finally crashes. The crash will most often happen when zoning, when using VATS, or if I quickly run into an area of heavy fighting. I don't mind dropping some stuff from my load order, but honestly don't know where to start so I still have the majority of the features that I'm looking to keep while cutting enough overhead to give my system some breathing room. Please take a look at my load order and tell me if you see the smoking gun that I've missed. NOTE: yes I know the load order is big, and no I typically do not use LOOT. I found too many of the mods I use were unrecognized by LOOT and it tended to place them in all manner of weird locations relative to each other, so I had to manually resort 1/2 of them after running LOOT anyway. NOTE II: I run F4SE, ENB and Place Anywhere. None of which do I think are visible in my load order. GameMode=Fallout4 Fallout4.esm=1DLCRobot.esm=1DLCworkshop01.esm=1DLCCoast.esm=1DLCworkshop02.esm=1DLCworkshop03.esm=1DLCNukaWorld.esm=1ArmorKeywords.esm=1Unofficial Fallout 4 Patch.esp=1TrueStormsFO4.esm=1Homemaker.esm=1SettlementKeywords.esm=101 v------- UNOFFICIAL PATCHES AND BUG FIXES -------v.esp=002 v------- FACTION AND AI OVERHAULS -------v.esp=003 v------- GAMEPLAY CHANGES AND TWEAKS -------v.esp=0Armorsmith Extended.esp=1Armorsmith All DLCs Patch.esp=1ImmersiveGenericDialogues.esp=1spacefiddle_Perforation_BetterAutomaticWeapons_Auto+FH.esp=1NoRandomMercer.esp=1DLC03 Search and Destroy Fix.esp=1FaceMaxson.esp=1spacefiddle_Follower-Stealth-Distance-Fixes.esp=1FHLeveledListIntegration.esp=1Dodge This.esp=1FAR.esp=1PushAwayCompanions.esp=1HeadWounds.esp=1HeadShot.esp=1Locky Bastard.esp=1LongRangeBulletHoles.esp=1NinjaUseFistToo.esp=1RononStuffs No magic feet.esp=13FoodPerCrop.esp=0EpilogueRestored.esp=0Better Explosives - Far Harbor.esp=1Danse GTFO Power Armor.esp=0doubleperkbonus.esp=1Mister Sandman Unfixed.esp=1Move (Get Out the Way).esp=1NightPerson_NoNightVision-FarHarbor.esp=1NinjaFix.esp=1NoMoreExcessiveDangerClose.esp=1NPC Power Armor Damage Multiplier to 1.esp=1No Disease From Clean Beds.esp=1jdmSofaSurfer.esp=104 v------- NEW NPCS & COMPANION CHANGES -------v.esp=0snipersofcommonwealth.esp=03DNPC_FO4Settler.esp=0Live Action Handy - PW - With GlowMap.esp=1FO4 NPCs Travel - DLCCoast.esp=0SuperMutantRedux.esp=1Unique NPCs - Creatures and Monsters.esp=1DeadlierDeathclaws.esp=1D.E.C.A.Y.esp=1Unique NPCs - Creatures and Monsters_SMR.esp=1Unique NPCs - Creatures and Monsters - NonLore.esp=1SuperMutantRedux_ArmorSmithExtended.esp=1Soldier_of_Misfortune_Preston_v2_1.01.esp=1VeryRichMerchants.esp=1DrGoodneighbor.esp=1Orphans.esp=105 v------- RADIO & AUDIO OVERHAUL MODS -------v.esp=0Reverb and Ambiance Overhaul.esp=1AtomicRadio.esp=0billieholidayradio.esp=1More Where That Came From Diamond City.esp=1More Where That Came From - Classic.esp=1OWR.esp=1OWR_CraftableDecor.esp=1OWR_CraftableDecor_SKPatch.esp=1OWR_CraftableDecor_CW.esp=0OWR_CraftableDecor_CW_SKEPatch.esp=0RAO - OWR patch.esp=1OWR_SKEPatch.esp=1OWR_CraftableDecor_SKEPatch.esp=006 v------- ENVIRONMENTAL & ATMOSPHERIC IMPROVEMENTS -------v.esp=0CommonwealthConifersREDUX.esp=0ReGrowth Overhaul 10.esp=1Regrowth - Glowing Sea RETURNS.esp=1ReGrowth - Settlement Lawn Mowing.esp=1TrueStormsFO4-EarlierSunsets.esp=1TrueStormsFO4-FarHarbor.esp=1TrueStormsFO4-NukaWorld-FH-Compat.esp=1TrueStormsFO4-EarlierSunsetsFH.esp=1TrueStormsFO4-FarHarborExtraRads.esp=1TrueStormsFO4-GlowingSeaExtraRads.esp=1FalloutWaterOverhaul.esp=007 v------- LIGHTING CHANGES -------v.esp=0DarkerNights.esp=1DarkerNightsDetection.esp=1DynamicInteriorFogRemoval.esp=1InteriorsEnhanced-All-In-One.esp=1Wasteland Illumination.esp=108 v------- VANILLA LOCATION CHANGES & TWEAKS -------v.esp=0The_Prydwen_Overhaul.esp=1___DC Interiors.esp=1AllSetsExtended.esp=1ASEFarHarbor.esp=1ASE_PerfPatch.esp=1subwayrunnernodynamic.esp=1subwayrunnnerdynamiclighting.esp=1Improved Boston Airport.esp=1plenty 'o' exploration.esp=1BTInteriors_Project.esp=1BTInteriors_Project_Sorting.esp=0BTInt_Optimization.esp=1ConcordEXPANDED.esp=1BeantownConcordExpandedPatch.esp=1Immersive_Lexington.esp=1InsideJobs.esp=1stumbleuponinteriors.esp=1Believable Drumlin Diner (turret).esp=1DeadAirplane.esp=1PlaneWreck.esp=1TrainBar.esp=1BreakheartBanksSettlementSPE.esp=1BunkerHillMinPatrol.esp=1City of Quincy.esp=1CombatZoneRestored.esp=1Covenant Expanded WSecret Bunker.esp=1AlootHomePlate.esp=1FairlineHillDraco.esp=1HagenEXPANDED.esp=1ImmersiveV95.esp=1Kellogg_House.esp=1DWUK_LexingtonInteriors.esp=1123_settlement.esp=1Tbi_RailroadSafehouse.esp=1RailroadRevamped.esp=1SalemEXPANDED.esp=1someville.esp=1SOTS.esp=1SOTS_AWKCR_AS_Patch.esp=1StarLight Home.esp=1virgil.esp=1ImmersiveGunnersPlaza.esp=1GunnersPlazaInterior.esp=1JPIH.esp=1DiamondCityMoreSecurity.esp=1Far Harbor Barn Home.esp=1Vault118.esp=0SanctuaryHaven.esp=0WelcometoGoodneighbor.esp=0SwitchboardCleanup.esp=0The Castle.esp=0Tunnels.esp=0Fort Strong BoS Outpost.esp=009 v------- CHARACTER MODEL REPLACERS & ENCHANCERS -------v.esp=0CBBE.esp=1Lots More Facial Hair.esp=1Lots More Male Hairstyles.esp=110 v------- NEW WEAPONS, ARMOR & CLOTHING -------v.esp=0Better Explosives - Normal.esp=1Better Explosives - Enhanced Grenades.esp=1Pip-Boy Flashlight.esp=1Tactical Flashlights.esp=1Tactical Flashlights Armorsmith Patch.esp=1Tactical Flashlights - Settings.esp=1WestTekTacticalOptics.esp=1WestTekTacticalOptics-AWKCR.esp=1BetterFlareLight.esp=1LighterMarineArmor.esp=1More Durable Power Armor - 75%.esp=0UrbanFoodExpanded.esp=0PersonalSleepingBag.esp=0zWInsanity.esp=0Mercenary.esp=045autoPistol.esp=110mmSMG.esp=1DPAssaultCarbine.esp=1DPAssaultCarbineNukaWorld.esp=1AWCKR-45AutoPistol.esp=19mmPistol.esp=1DP_CaravanShotgun.esp=1M60.esp=1m82a.esp=1AK74M.esp=1AK74M_AWKCR.esp=1RiotShotgun.esp=1F4NVServiceRifleRedux.esp=1CM CRAR Replacer Service Rifle.esp=1Fatigues Extended - FO.esp=1Fatigues Extended - Gunners.esp=1FF_Armors(female included).esp=1Hoodless Scribe Hat.esp=1G_Survivalist.esp=1STRAC Hats.esp=1rep_immersivecanteen.esp=1MilitarizedMinutemen.esp=1MilitarisedMinutemen_PatchesAddon.esp=1ArtilleryDblExp.esp=1ArtilleryFlare.esp=1DiamondCitySWAT.esp=111 v------- SETTLEMENTS BUILDING MODS CHANGES & TWEAKS -------v.esp=0FactionEmblems.esp=1Crimsomrider's Unique Furniture.esp=1SettlementMenuManager.esp=1mso_sms.esp=1SelectMarkMacTurret.esp=1ASmallAdditionStandaloneTurrets.esp=1AdvSettleTurretSet.esp=1SettlementContainers_NoRespawn.esp=1BetterGenerators.esp=1BrighterSettlementLights.esp=1IncreasedSettlerPopulation30.esp=1UncappedSettlementSurplus.esp=10oicmilitaryclutter.esp=1155mm Howitzer M1.esp=1HappyMaker.esp=1dinoshelf.esp=1dinoshelf_extra_ammo.esp=1Farming Resources.esp=1Homemaker - Streetlights Use Passive Power.esp=0Sandbag Fortifications - Version 2C.esp=1CabinInTheWoods.esp=1Thematic and Practical.esp=1Thematic and Practical - DLC.esp=1BarnAdd.esp=1cartman1975_warehouse.esp=0woodysWastelandStuff.esp=1CREAtiveClutter.esp=1CHKFlora.esp=012 v------- NEW QUESTS (ACTIVE)-------v.esp=0SaveAcadiaFromBoS.esp=1AA FusionCityRising.esp=1OutcastsAndRemnants.esp=1ProjectValkyrie.esp=1Keep Radiants In Commonwealth.esp=1BetterOpenSeason.esp=13DNPC_FO4.esp=13DNPC_FO4_DLC.esp=1AA 50 Ways To Die.esp=1WilkesEstate.esp=1projectphoenix.esp=1risingphoenix.esp=1AR_DLC01.esp=113 v------- WEAPON & ARMOR MODIFICATIONS -------v.esp=0Crafting Mastery.esp=1Standard2k.esp=1RestorePAFrames.esp=1Craftable Armor Size.esp=1Craftable Armor Size - Fix Material Requirements.esp=1FSC- Armorsmith Extended.esp=1LegendaryModification.esp=1LegendaryModification - DLC Far Harbor.esp=1LegendaryModification2LM.esp=1LegendaryModification2LMAKPatch.esp=1LegendaryModification - DLC Far Harbor (2LM).esp=1LegendaryModificationMisc.esp=1LegendaryModificationCSA.esp=1LegendaryModificationGroknak.esp=0LegendaryModification Enhanced.esp=114 v------- SCRAPPING & PLACEMENT MODS -------v.esp=0Stm_DiamondCityExpansion.esp=1DCE_female_body_replacer.esp=1AmazingFollowerTweaks.esp=1AFT_Use_Original_Spouse.esp=1Give Me That Bottle.esp=1SurvivalOptions.esp=1SurvivalOptions_GiveMeThatBottlePatch.esp=1StartMeUp.esp=1StartMeUpNukaWorldPatch.esp=1StartMeUpFarHarborPatch.esp=1llamaCompanionHeather.esp=1llamaCompanionHeather-AE Patch.esp=1NoWildFruit.esp=1FO4Merge - plugging holes 0.esp=1FO4Merge - Slimmer 1.esp=0FO4Merge - slimming 0.esp=0FO4Merge - Full Quest Pack 0.esp=0BTB- Beyond the Borders FO4.esp=0WOTC.esp=0GSRM2.esp=0CombinedExpansion4.1.esp=0DiamondCityNew.esp=0Farm.esp=0deadly gunners of the commonwealth.esp=0DavidHunter.esp=0Galaxy News Radio.esp=0WOTC - Experimental Fixes.esp=0AlternateSettlements.esp=0ArmoredNick.esp=0thegoldenageradiostation.esp=0WM Chinese Assault Rifle - Standalone.esp=0bEnableConsoleMenuDuringSurvival.esp=0CGuard.esp=0My_Minutemen.esp=0FarHarborAmmo_Commonwealth.esp=0DD_All_the_COncrete.esp=0Dogmeat's Backpack.esp=0EvilViking13_MinutemenMorale.esp=0FillBottleAnyDifficulty.esp=0GasMaskUpgrades.esp=0Homemade Explosives.esp=0Homemaker - Unlocked Institute Objects.esp=0jump150.esp=0MamaMurphyEdit.19FD8.esp=0MoreWeaves.esp=0oldiesnew.esp=0OWR_GNR.esp=0OWR_OWT.esp=0PA_Materials_Paints.esp=0Personal Jetpack - Crafting Workbenches.esp=0Personal Radio.esp=0Pictures Of Remembrance.esp=0Power Conduits and Pylons - Increased Radius x3.esp=0Publick Occurrences Expanded.esp=0Radio_Fallout.esp=0SkipHSH1_6.esp=0Smoke-able Cigars.esp=0SnapBeds.esp=0UNnaked Power Armor.esp=0ZerasPaintings.esp=0HEVPowerArmor(PieceCheck).esp=0FO4Merge - Manual Load 3.esp=0FO4Merge - Manual Load 2.esp=0FO4Merge - Manual load 1.esp=0FO4MERGE - MANUAL LOAD 0.esp=0WAYN_CompanionTracking.esp=0WAYN_CompanionTracking_Automatron.esp=0AzarPonytailHairstyles.esp=0K9TacticalHarness.esp=0Scrap Everything - Ultimate Edition.esp=0salvagebeacons.esp=0Moref*#@inMeat.esp=0 Edited December 9, 2018 by lazloarcadia Link to comment Share on other sites More sharing options...
lazloarcadia Posted December 13, 2018 Author Share Posted December 13, 2018 No thoughts on this one eh? Link to comment Share on other sites More sharing options...
Vanguardascendant Posted December 13, 2018 Share Posted December 13, 2018 That's a s#*!-ton of mods. Don't get me wrong, I run quite a few, but most of mine are related to items such as clothing, objects, etc. If I were guessing, and I'm no expert, you've got some mod-conflicts going on that load order won't help. Again, I'm not an expert, but if it were my system, I'd just start removing mods that I didn't think were crucial to my game until the situation improved. Crashing every 60-90 minutes isn't ideal, but not the end of the world. But a 20 min load time is crazy. Mine is about 2 minutes and that's with about 200 mods or so. Link to comment Share on other sites More sharing options...
MarkusTay Posted December 13, 2018 Share Posted December 13, 2018 My mod list rivaled that, and I got it running stable. LOOT did most of the work, but I did have to tweak it a bit. First off, you can't have mods changing the same thing, UNLESS there is a patch for that. I am assuming you know that, though. I didn't look at your list too carefully, but I did notice some mods that altered settlements - do NOT use that with a mod that universally alters all settlements. I had that problem. It seemed to be working, but I was getting quest glitches. I had to disable scrap Everything in my most recent playthrough - it wasn't playing nice with the game/F4SE update (so it needs an update itself). I've read in several places NOT to use the 'Ultimate Edition' - its full of errant code (as the guy who made it worked on it, he didn't bother to 'clean it up', so there are lots of dead files in there). At least, that's what I've read. The solution is to just use the individual .esp's when you install. Some folks say just use just the Core one for now. However, I have to say even that didn't work for me, but I am having other problems so that might work for you. To be honest - and this is coming from a guy who's mod list probably rivals yours - you are just running way to many. The computer is gagging on all of that. My machine is a BEAST, and it still slows down after a couple hours of play. There is no avoiding that - even the most professional of coders miss some stuff and you get 'memory leakage', and who knows how good modders are at that? So many times I have read mod descriptions that had something like this: "my mod does this, this and this. However, it doesn't <something> accurately, and sometimes you get 'stuck' when you <something>. I also can't get it to work with <this, this, & this, etc.>, so if anyone else has any ideas about how to fix that let me know." Stay away from those - that's a person who can do one or two things really well, but a GOOD modder basically needs to juggle a dozen different skills and be at least very good at all of them. If you don't understand EVERYTHING about the thing you are trying to change, then DON'T. I tried my hand at modding and broke more than I fixed, so I know what I am talking about. Just some very general advice there. EDIT: And what the above poster said is 100% true - if you're game is taking that long to boot-up, then you are definitely choking your machine with all of that. My mod list is about 326 last time I checked, and I was able to start my game in under two minutes. Just sayin'. Link to comment Share on other sites More sharing options...
Guest deleted34304850 Posted December 14, 2018 Share Posted December 14, 2018 you're running way too many mods, you're manually sorting them - its no wonder your game is unstable.do the sensible thing and remove anything you don't need. that load order is, honestly, ridiculous. Link to comment Share on other sites More sharing options...
lazloarcadia Posted December 16, 2018 Author Share Posted December 16, 2018 I thank you guys for the feed back, I would point out that many of the mods in that list are listed with a = 0 at the end, meaning that while they are loaded they are not activated in the current play through. More importantly they have not been activated at any point in the play through (I'm not turning them on and off or similarly dumb things). What you are seeing is a straight dump from Nexus Mod Manager (NMM).I did go back after posting this and pulled a few mods that I suspected might be part of the problem. Scrap Everything being among them. So far the instability issues have been really minimal since then. I get 3 - 5 hours or straight play before a crash, and a load time of only a couple of minutes. I must be on to something. Link to comment Share on other sites More sharing options...
MarkusTay Posted December 16, 2018 Share Posted December 16, 2018 I found my own problem - which was different from yours - also lead back to Scrap Everything and Place Everywhere. Both can break pre-combines, and I believe Scrap Everything even had an option to do just that universally (so if you chose that option during install, it 'may' have added a line to your ini files disabling pre-combines, which would kill your game stability overall. The author of the mod even warns against using the feature. Link to comment Share on other sites More sharing options...
lazloarcadia Posted December 17, 2018 Author Share Posted December 17, 2018 Yeah, I'm still using Place Everywhere and it seems to be running ok and still leaves me with 70% functionality of Scrap Everything. For the things it cant handle I've gotten around that with the Disable Console Command. While not as smooth and immersive as I'd like, it seems to be doing the job rather well without the instability issues. Link to comment Share on other sites More sharing options...
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