Jump to content

Outfit Studio Mesh Invisible In-Game


Recommended Posts

Hello Nexus Forums!

I'm having some issues with what seems like a simple task. Having come up with a bunch of different topics that don't quite answer my individual question, I'm making my first topic here.

 

What I'm trying to do is take an outfit and simply cut a piece out to make an independent item. I've got the item craftable, equippable, and even droppable in-game (on the ground it uses a vanilla model), but when the item is equipped, no mesh shows up on my character. I'm using the original weights, original bgsm, and identical entries in the creation kit, short of the actual .nif the item references, but the model is simply invisible in game. The original item still shows fine, and when I remove the bgsm the original item turns pink as you'd expect while the new item remains invisible.

 

To get detailed, here is what I've done;

 

In my first example, I used JC- Shirt and Jeans. Opening the existing outfit file in outfit studio, there are three individual shapes. I simply deleted the Jeans shape and the Skin shape, leaving a plain shirt with nothing underneath. Clicking on different bones shows that the shirt retained all its bone weights, so I simply saved it out as a new outfit project. In Bodyslide, the preview appears and deforms as it should, with textures and all, so I went ahead and built the .nif to my body preset. In game, the mesh is invisible. I also checked the .nif with nifskope after following a few forum posts I found, but all the nodes appear identical to the original (short of the jeans and flesh shapes being removed).

 

As a second attempt, I tried to take the Female Tactical Armor by Newermind43 and isolate just the long sleeved sweater as its own item. In Outfit Studio, I discovered the pants, boots, and sweater to all be one mesh. In this case I selected all the vertices of the sweater, separated it out from the rest, and deleted the other shapes. Again, checking the bones revealed the weights had been retained, so I saved it out as an outfit. Everything worked fine in the bodyslide preview, so I built the mesh. In game, it is again craftable, droppable, and equippable, but again upon equip it is invisible.

 

What am I neglecting to do?

Link to comment
Share on other sites

I had this issue a long time ago.I can't really remember but it might be subsegment data. if you are removing the legs you might need to remove the legs segment data as well as edit the slots it uses with an esp. Try equipping it when you character is naked. If it shows up, it is still using the legs.

 

But for body sliders, I have no idea on that stuff, never really used it.

Link to comment
Share on other sites

Thanks for the try but unfortunately that is not the issue. I'm starting to believe the problem lies somewhere in FO4Edit not telling the game to load the newly created meshes, but can't find where I would put in that order. Is this something I absolutely NEED to use the creation kit for?

Link to comment
Share on other sites

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...