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Script Won't Save


KnowMadic

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I went to the GECK Website and copied and pasted the Terminal changing script into the GECK and it won't let me save and I have no clue why. Does anyone know what I need to change in order for it to work?

 

ScriptName TerminalChange

Short toggle
Float minitimer
Short activated

Begin OnActivate player
 set activated to 1
 Activate ;For people without FOSE, still works.
 con_setgamesetting sComputersHeader1 "GREAT ACADEMY OF VALHALLA"
 con_setgamesetting sComputersHeader2 "Republic of Valhalla"
 con_setgamesetting sHackingHeader "VALHALLA REPUBLIC TERMLINK PROTOCOL"
 con_setgamesetting shackingintro01 "WELCOME TO VALHALLA REPUBLIC TERMLINK"
 con_setgamesetting shackingintro06 "Initializing Valhalla Republic MF Boot Agent v2.1.9"
 con_setgamesetting shackingintro09 "Copyright 2156-2234 Academy of Valhalla"
End

Begin MenuMode
 if activated == 1
   set activated to 2
 endif
End

Begin GameMode
 if activated == 2
   set activated to 0
   ;On shutting down the terminal. Makes sure it doesn't show up on others.
   con_setgamesetting sComputersHeader1 "ROBCO INDUSTRIES UNIFIED OPERATING SYSTEM"
   con_setgamesetting sComputersHeader2 "COPYRIGHT 2075-2077 ROBCO INDUSTRIES "
   con_setgamesetting sHackingHeader "ROBCO INDUSTRIES (TM) TERMLINK PROTOCOL"
   con_setgamesetting shackingintro01 "WELCOME TO ROBCO INDUSTRIES (TM) TERMLINK"
   con_setgamesetting shackingintro06 "Initializing Robco Industries(TM) MF Boot Agent v2.3.0"
   con_setgamesetting shackingintro09 "Copyright 2201-2203 Robco Ind."
 endif
End

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I don't know much about script, but I can see that this one seems to work with FOSE, instead of NVSE. Just to say.

 

The only FOSE function in the script is con_setgamesetting. Remove that function and replace it with SetGameSetting.

 

If you're not running the GECK through NVSE, it will not save scripts containing NVSE functions.

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I don't know much about script, but I can see that this one seems to work with FOSE, instead of NVSE. Just to say.

 

The only FOSE function in the script is con_setgamesetting. Remove that function and replace it with SetGameSetting.

 

If you're not running the GECK through NVSE, it will not save scripts containing NVSE functions.

 

How do you run it through NVSE? I tried Googling but I'm not that great with directing things places so I didn't understand it.

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Make sure that NVSE is properly installed, then change your GECK shortcut target to the following:

 

"C:\Program Files (x86)\Steam\steamapps\common\fallout new vegas\nvse_loader.exe" -editor

 

If you have FNV somewhere else, the path will not be exactly the same. Note that the "-editor" switch is outside the quotation marks.

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Make sure that NVSE is properly installed, then change your GECK shortcut target to the following:

 

"C:\Program Files (x86)\Steam\steamapps\common\fallout new vegas\nvse_loader.exe" -editor

 

If you have FNV somewhere else, the path will not be exactly the same. Note that the "-editor" switch is outside the quotation marks.

 

Thanks for helping me enable the GECK with NVSE, but that script still wont save properly :/

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Make sure that NVSE is properly installed, then change your GECK shortcut target to the following:

 

"C:\Program Files (x86)\Steam\steamapps\common\fallout new vegas\nvse_loader.exe" -editor

 

If you have FNV somewhere else, the path will not be exactly the same. Note that the "-editor" switch is outside the quotation marks.

 

Thanks for helping me enable the GECK with NVSE, but that script still wont save properly :/

 

Install the GECK PowerUp and it will re-enable the compiler error warnings, so you can see why a script won't compile (save).

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