Fantersam Posted July 6, 2012 Share Posted July 6, 2012 After my dad dies in the mission "The Waters of Life" I have to escort Dr. Li to the citadel. After I enter the Taft Tunnels every crew member and some barrels are stuck to one place ( I think every NPC and Prop is stuck at the exactly same spot )I also hear constant, strange collision sounds. I cant escape with noclip, I cant wait and I cant fast travel. I have some mods installed, but tried to disable them all, it doesn't works. I tried starting from another savepoint to see if it still happens and yes, it does. my Mods: Marts Mutant Mod, Xephas Dynamic Weather, EWE, EVE, Apocalypse Armory, Project Beauty, Enhanced Weather, all DLC's Link to comment Share on other sites More sharing options...
19Blackwolf722604 Posted July 16, 2012 Share Posted July 16, 2012 I have the same problem, and some other people as well. Here's my list:http://s7.postimage.org/5a0xebfkr/plugin_list.jpg Link to comment Share on other sites More sharing options...
Werne Posted July 16, 2012 Share Posted July 16, 2012 @Fantersam Could you post your load order? Go to FOMM, click Load Order, select copy to clipboard and paste it into your post. @black_wolf72 Run BOSS to sort your load order, that might help. Link to comment Share on other sites More sharing options...
19Blackwolf722604 Posted July 17, 2012 Share Posted July 17, 2012 (edited) @Fantersam Could you post your load order? Go to FOMM, click Load Order, select copy to clipboard and paste it into your post. @black_wolf72 Run BOSS to sort your load order, that might help. I hadn't heard of that yet. But anyway, my problem is gone now. Here's what I did: I completely reinstalled both Apocalypse Armory and Mart's Mutant Mod, and I did not use FO3Edit as I had before. Especially, it's essential to leave out the esp files of these mods out of the masterupdate list (by unchecking their boxes in FOMM or NMM) before running masterupdate. There are several places in the game where the labeling of an esp as esm done by masterupdate creates gamebreaking bugs. After reinstalling the mods, I checked the load order manually. Thank you for the reply. edit: I tested BOSS, it didn't find any problem. But since I stopped using FO3Edit and FO3MaterUpdate, my CTD issue has returned. I had used FO3Edit because I had to kill myself and auto-reload every time I had started the game, and often after entering a new place and auto-saving, because I would invariantly CTD as soon as I saved any game. So, now I'm stuck between the reluctance to use FO3Edit and risk breaking the game again, and having my old CTD problem that I had thought gone. Edited July 17, 2012 by black_wolf72 Link to comment Share on other sites More sharing options...
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