SojournerOne Posted December 11, 2018 Share Posted December 11, 2018 Is there a way to get spell/magic effects to cause more than magnitude 999.9999 effects? For example, I want a spell effect to drain 4000 stamina per second when InventoryWeight is above 600. Link to comment Share on other sites More sharing options...
TheWormpie Posted December 11, 2018 Share Posted December 11, 2018 Perhaps have two drain effects listed in the same spell object? Link to comment Share on other sites More sharing options...
SojournerOne Posted December 25, 2018 Author Share Posted December 25, 2018 (edited) I think one would cancel the other out. However, you can instead make duplicate Spell/Magic Objects with different names and identical conditions and they can occur at the same time. Also, Spell Effects and Magic Effects can only have a maximum of 254 functions in the Conditions list. Handy to know. Edited December 25, 2018 by DarkEra99 Link to comment Share on other sites More sharing options...
Evangela Posted December 26, 2018 Share Posted December 26, 2018 (edited) 4,000 stamina per second? Sounds like you want to prevent stamina recovery. In this case, I think you can use that StaminaRate or StaminaRateMult actor value. Where you find out that the cap was 999.9999?, because Ultimate potions use 9999, and they are just forms with magic effects attached them. Furthermore, werewolves have abilities(spells constantly running) that boosts their stamina with a magnitude of 2000. Edited December 26, 2018 by Rasikko Link to comment Share on other sites More sharing options...
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