Didact2805 Posted July 7, 2012 Share Posted July 7, 2012 Hello I am currently having great difficulties creating an intro dialogue to my companion mod and was wondering if someone would be kind enough to take a look at it for me. I'll try my best to explain my problem As stated I'm working on a companion mod. To recruit her, one must go through the necessary dialogue which is easy.. I've added in parameters to make her 'like you' enough in order to recruit her... It works for me but it doesnt seem to work for other people. I've tried adding: Alias_NAME.GetActorRef().SetRelationshipRank(Game.GetPlayer(), 1) to the papryus fragment box in the quest stages section so that when that stage is activated, the relationship rank would be updated. In addition how can I get rid of topics at a specific time/stage e.g. Allowing the companion to go with you (which opens up recruitment).. Link to comment Share on other sites More sharing options...
David Brasher Posted July 7, 2012 Share Posted July 7, 2012 Basic question: Did you package the scripts properly for the upload that you sent to your play-testers? If the mod was packaged wrong or installed wrong, then it won't work for other people even if it works for you. Link to comment Share on other sites More sharing options...
Didact2805 Posted July 7, 2012 Author Share Posted July 7, 2012 Good question actually... If you dont mind can you please show me how to package these scripts? Forgive me but I am a little ignorant when it comes to the CK. I didnt know that papyrus fragments can even be packaged? Thanks Link to comment Share on other sites More sharing options...
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