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Custom Armor Mesh Trouble


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i need help making custom armor meshes for fallout new vegas

i don't need one of those tutorials telling how to make and texture the mesh, i'm just editing vanilla meshes

i export the meshes and edit in anim8or. then i import into nifskope and copy the data into vanilla mesh(i have also tried to change the skin instance), then one of these things happens;

the mesh looks fine, but then becomes a big random explosion of triangles in geck

mesh looks like a big random explosion of triangles in nifskope and geck

mesh looks weird in nifskope and is invisible in geck

mesh is invisible in nifskope and geck.

if anyone knows a fix can you help

also how much bones per partition does FNV have. i used 18. that may have something to do with it

(oh yeah, this armor is a helmet, if that matters) thanks in advance

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